Inside the thoughts of an average gamer.
Moofey
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Homepage: http://www.ancientcave.com
Posts by Moofey
Now at thatgamerhub.com
Mar 29th
This is just a quick post about a recent exciting development for me, at least from my standpoint of bogging about games. I have recently signed on as a writer for upcoming games blog That Gamer Hub.
TGH is fairly new altogether, starting mid-December last year by the guys behind That Gamer Podcast and That Podcast Network. I had been one of their forum moderators for the first couple of months while also writing a couple of community articles before I was given the offer to join the writing team a couple days ago.
What this likely means for AGM itself is probably nothing to begin with, as I don’t update very often. If I have anything that comes to mind in which I don’t think fits on a larger gaming site (which won’t be much, really) I will likely post it here. This blog will likely remain inactive otherwise as I reconsider the future of my ancientcave.com domain altogether.
My first “official” article should be going up soon. Until then I do encourage anyone who looks at this to check out That Gamer Hub. It’s currently a small but golden community with a bunch of crazy people working behind the scenes.
Gamer Gear: A Audible Solution for the PC Gamer with a Low-End Video Card
Dec 4th
If you’re anything like me, you’re probably trying to be a PC gamer on a laptop.
I’m not gonna lie, my laptop actually holds out pretty well in the gaming scene. With an AMD 64 2.0GHz dual core CPU, 4GB of RAM, and enough graphical power to be able to run most of today’s games on lower graphics settings and a laser mouse that tracks up to 3200 DPI (the Steelseries Ikari Laser) I’ve been pretty set except in one field: Audio.
This is how it’s gone for me as far as audio is concerned. My laptop’s onboard sound card is a Realtek HD audio card, which causes more issues with gaming than any other part of my system. Why? Because it actually causes stuttering in just about any game that any computer from the past five years can run. My solution to this was to only use USB headsets, which ran on its own set of drivers which eliminated the stuttering issue but had issues of its own. (Such as the ability to only be able to record from my microphone whenever I wanted to record video.) Not to mention most headsets I bought weren’t of the best for gaming quality.
Today I found something that I could only describe as awesome, especially if you’re in the same situation with me as far as your sound card goes, and I was really lucky to find it on sale, making this my “scrooge buy” for this Christmas season, the Steelseries Siberia V2 USB.
For those that don’t know, Steelseries was started up in 2001 in Denmark as a gaming prehipheral company, which they still are today. If you remember going to your local EB Games or Gamestop and seeing those odd looking ZBoards advertised to gamers back in those days, it was them who made it. I’m not sure if they were producing anything else at the time but I thought it was a bit weird, and honestly I don’t need a gaming keyboard nor do I have room for any keyboards other than the one on my laptop, but still. When I buy gaming prehipherals it’s either going to be from these guys, or Razer.
The thing is, there actually isn’t such thing as a Siberia V2 USB, but I’ll explain that in a second. The headset included, the Siberia V2, is a standard headset with standard audio jacks. It was designed with larger than normal noise cancelling earbuds designed to stay comfortable after wearing them for long periods of time, and a unidirectional microphone that is stored in the left earbud when not in use with the wire curling around it, which can just be pulled out when the time comes to use it.
The design of the headset in itself is lightweight but from what I’ve read it’s very durable. I guess with me it’s going to be put to the test, since I’m bound to drop it or it will eventually come off my head the wrong way or whatever. At the same time, though, it seems to fit very snug on my head, unlike my previous headset which tended to start to fall off my head whenever I looked down. (Usually as a result of a certain attention wanting cat.) The headset has a self adjusting band to accomplish this, meaning there’s no need to adjust the earbuds to put it on, and it stays on your head no matter what.
It’s been a while since I had a headset like this, and all I can say is that these things are POWERFUL. Be really careful if you value your ears. I literally have my volume set to 2% within Windows and everything seems much louder than my previous headset at 25%. I would be scared of blowing my eardrums out if it was any higher. My recommendation is to be really careful with your sound card volume settings. Even on minimum volume with the noise cancelling it gets pretty loud. If you need it quieter you can adjust it through the headset’s own volume control.
Speaking of sound cards, that’s where the USB part comes in. As I mentioned before, the Siberia V2 USB isn’t actually a USB headset. It’s actually the second device that comes in this bundle, the Siberia USB Soundcard, that has this functionality. Now, when I first saw this device, the only thing I could think of is, “there’s no way that this tiny thing, at the price I’m getting this at, is its own soundcard. It can’t be any more than a fancy audio-to-USB adapter.”
I was wrong. This is what Steelseries calls a “virtual soundcard,” and was made for PC gamers who either currently use a poor quality onboard sound card (like myself) or tend to play on more than one computer so that they can have consistent sound quality between computers. Even more hard to believe is the fact that this virtual soundcard is capable of 7.1 virtual surround sound, which nowadays tends to be a bonus when competing against other players nowadays. All you need to do is plug this sucker into your computer, install the drivers, plug your headset in, configure it to your liking and you’re good to go. The device will work just like any other sound card on the market today, and is completely configurable as well. What makes me even more happier is now I can properly record sound.
From what I’ve seen, Steelseries has created USB headsets since then that has this technology built into it, but if you’re a gamer with a budget, then this may be more to your liking. Normally this would go for about $120 CAD (probably just a bit less if you’re in the US) though I got this on sale for a pretty good price.
It’s Funny Where Inspiration Can Come From
Nov 25th
Even if it’s from a commercial for an earlier game in the series nearly ten years ago.
Golden Sun: Dark Dawn is a game that I have been waiting for since it was announced at last year’s E3. Now out in Japan and hitting North American stores on Monday, I keep looking back to my preorder receipt, anticipating the game that it will get me on the day it arrives.
Earlier this week, I found an article on Destructoid where the developers seemed to draw inspiration from the commercial for the US release of Golden Sun back in 2001. For those that remember the style of GBA commercials around launch time, they usually took real life scenes and created them into something out of the game they’re advertising. The one for Golden Sun was quite bizarre:
Quite sure I’ve never gotten attacked by an opera house chandelier that turns into crystal dragon.
Now, as far as Golden Sun: Dark Dawn is concerned, Camelot seemed to have had a good memory, (especially for a commercial that didn’t even air in their country) and decided to make something of it.
And the rest is all history:
Gaming Podcasts
Oct 20th
Video games have changed the way we looked at entertainment. MP3 players changed the way we carried our music around with us. With the introduction of the MP3 players came podcasts; Regularly recorded shows, usually in just audio, that talk on various subjects.
I tend to load my iPod up with a ton of gaming podcasts that I’ve subscribed to. Usually I’ll take it with me to work and when things are slow or dull (or when opposing hockey players are chirping at each other between their penalty boxes) I’ll turn one on and relax while I watch pucks, press buttons, sometimes write and occasionally tell a few tense hockey players to shut the fuck up. I rarely ever listen to my podcasts at home; I almost always listen to them when I have nothing else to focus on, as I don’t wanna miss anything.
I have about four or five podcasts that I like to listen to regularly; These are my own recommendations. Hit the jump to find out who I’m listening to.
(All of the podcasts I’ve listed are available on iTunes.) More >
My PSP is Occupying Me Way Too Much
Sep 30th
You know, we all know that the PSP’s library is lackluster, but every once in a while a good game that’s worth playing comes out on it. Take it from a two-time PSP owner who originally sold his first PSP because of the game library, then came back to it because it had improved. The system does in fact have its ups and downs, but Sony hasn’t given up backing it, even to go so far to introduce a new ad campaign (that nobody likes) at E3 this year. Sure, the PSPgo fails, but now they know that physical media still prevails over digital distribution on the handheld market and will hopefully keep that in mind once the PSP2 arrives. (Which is all but confirmed since Sony denied its existence… we all know how that goes, right?)
Okay, so, Sony stereotypes aside, September was likely a good month if you’re both a PSP owner and RPG lover such as myself. For four weeks straight, a new PSP RPG released that was able to catch my attention for each of those weeks. (Though one came after a second opinion.) This, to me, is a rare occurence, and really had me stretching my wallet for all of them.
So… what were the games that had me investing so much in the PSP recently?
Nintendo 3DS Arrives Stateside March 2011, May Be Pricey
Sep 29th
In the wee hours of the morning in this part of the world, Nintendo had their fall conference over in Chiba, Japan, where they announced many juicy details of the next dual-screen wonder.
However, the one piece that everyone was waiting to hear was a bit unexpected. Nintendo officially announced that the 3DS will launch in Japan on February 26th, 2011 at a price of 25,000 yen. ($297 USD, $306 CAD) Although it was disappointing to hear that we were still a good half away from getting our hands on the glasses-less 3D handheld, many agree that such a move could ensure that Nintendo’s supply meets demand, as they had predicted that they will sell 4 million units in its first month. (Which is probably more than the number of Wiis they manufactured in the first year.) This will also allow poor men like me to save a bit up before diving into a preorder.
Aside from the launch date and price, Nintendo also revealed some of the features that the 3DS will have:
Nintendo Fall Conference tonight, 3DS launch date/price to be announced. Speculations beforehand.
Sep 28th
Tonight is a night that a lot of Nintendo fans have been waiting for. NCL will be having their fall conference tomorrow at 2:00 PM in Kyoto, Japan. (1:00 AM eastern, 10:00 PM tonight pacific.)
The big news that will be coming out of this conference will, of course, be the launch date and price of the 3DS. Whether or not any launch info will pertain to areas outside of Japan, I don’t know. However, it’s no secret that there have been rumors of leaks abound.
- A Japanese company manufacturing 3DS accessories had revealed that they will be releasing said accessories on November 20th, 2010 in a tweet that has since been deleted. Source
- A german tabloid had stated that the 3DS is scheduled for launch in Spring 2010 at a price of 200 euros. However, this can prove to be false as this would fall under Nintendo’s launch window, being after the end of the 2010 fiscal year. Image
- There are also rumors that a Gamestop employee leaked info from the company’s database that the handheld will launch in the US on November 22nd. Even moreso it was leaked that Dragon Ball 3DS would have a November 11th release, which adds more fuel to the fire and adding that the date could be even earlier than that. That being said, 3DS preorders may start taking place tomorrow as well. Source
We only have a few hours until we know the truth for sure.
Until then, this is what I’ve predicted:
Release: November 20th (JP), November 28th (NA), Q1 2011 (EU) (I had to spite all the people saing Nov. 22nd)
Price: 249,000 yen/$269.99 ($299.99 CAD), 200 euros – (NA preorders to start either tomorrow or Thursday)
I’m predicting that the design of the 3DS won’t change all that much, but am hoping that the start/select/home buttons along the bottom of the touch screen will be moved.
Immersive Technology: Motion Controls and 3D
Sep 25th
Earlier this year at E3, two very specific advances were being pushed by console manufacturers: motion controls and 3DTV. Both of these technologies are meant to push the gaming industry forward and give video games a more interactive experience, being able to control your actions onscreen with a wand or even your own hands and having visuals jump out at you.
It seems like it was only a few years ago we were talking about games going HD and starting to use wireless controller. Our favorite franchises (or at least those that weren’t a Nintendo franchise) were updated with even more glorious visuals and we no longer had to worry about our controllers ever getting tangled together, or ever wondering which controller is which due to the facts that these wireless controllers have light patterns. Even before that, when it came to our televisions we had been playing in the standard definition era from the Intellivision to the PS2. The move to HDTV was inevitable as the install base grew, but when it comes to today’s advances, do we really need these in our games? Are we ready for them?
Tales Of Fans Speak Out
Aug 2nd
As I write this, Namco is getting absolutely GRILLED by tons of American and European fans of the series, furious with the developer’s decisions not to localize any of the Tales Of games released in Japan since the beginning of 2009.
The outcry started on Friday, when Namco America announced on its Facebook page that they had no plans to localize recent games in the series, including Tales of Vesperia on the PS3, as well as Tales of Graces, along with its PS3 port Tales of Graces f. The comment was immediately met with upset fans and long-time supporters of the series and retro-game developer, so much to the fact that people started petitioning to have both Vesperia PS3 and Graces f released in the US on playstation.blog.share.
Then again, today, Tales Union reported that another comment similar to Friday’s wall post had gone up on Namco’s facebook page, this time not only mentioning that Namco is not looking at localizing Vesperia PS3 or Graces f, but for the rest of the series as well.
The new post, which has since been removed, has been met with great hostility by the Tales of fanbase, with angry fans spamming Namco’s page, with comments varying from people trying to encourage them that they do have a fanbase on this side of the Pacific, to mimicing how various other Tales characters would do the same, to just downright berating the company’s decision to leave them out in the cold. Namco’s has been trying to delete some of the more outrageous stuff but they have not been able to keep up.
It’s really disgusting to be honest; I can’t blame the fans. Yes, sales of the series over here haven’t been great, but Namco Bandai really tried to bring up the community over here after Tales of Symphonia, which is probably my favorite RPG of all time. Seeing games like Tales of Legendia, Tales of the Abyss, and even going to Tales of the World: Radiant Mythology. After Vesperia’s release, the only game they have localized in North America and Europe would be Tales of Symphonia: Dawn of the New World back in November 2008. The other games released since then: Innocence, Hearts, Radiant Mythology 2, Vs., Graces, and new or in-developemtn games Narikiri Dungeon X, Vesperia PS3, Graces f, and a new PS3 game that was just announced today, have not even been considered for localization out of Japan.
It’s really unfortunate that it just had to come down to this. Will Namco see what they are doing and be swayed by this? Probably not. Will it leave a sting? I think so. Boycotting them obviously won’t do anything, but it’s always been on my mind from the time that I realized that we were probably not getting Graces.
I know the community isn’t taking this lightly, and neither will I.
Update: (Aug. 3, noon PDT) This grilling is still going on. No comment from Namco on the situation. People are starting to ask fans of the series to add a #talesfanunite hashtag onto their tweet when talking about the Tales Of series.
