<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>A Gamer&#039;s Mind &#187; nintendo</title>
	<atom:link href="http://blog.ancientcave.com/index.php/category/nintendo/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.ancientcave.com</link>
	<description>Inside the thoughts of an average gamer.</description>
	<lastBuildDate>Wed, 30 Mar 2011 01:52:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2</generator>
		<item>
		<title>E3 2009: Nintendo Press Conference &#8211; HOOOOOOOOOOOOLY CRAP</title>
		<link>http://blog.ancientcave.com/index.php/2009/06/02/e3-2009-nintendo-press-conference-hooooooooooooly-crap/</link>
		<comments>http://blog.ancientcave.com/index.php/2009/06/02/e3-2009-nintendo-press-conference-hooooooooooooly-crap/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 17:58:19 +0000</pubDate>
		<dc:creator>Moofey</dc:creator>
				<category><![CDATA[e3]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[electronic entertainment expo]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Final Fantasy: Crystal Chronicles]]></category>
		<category><![CDATA[Golden Sun DS]]></category>
		<category><![CDATA[Grand Slam Tennis]]></category>
		<category><![CDATA[Legend of Zelda: Spirit Tracks]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[Mario and Luigi: Bowser's Inside Story]]></category>
		<category><![CDATA[Metroid: Other M]]></category>
		<category><![CDATA[Moving Memo]]></category>
		<category><![CDATA[New Super Mario Bros. Wii]]></category>
		<category><![CDATA[PGA tour 10]]></category>
		<category><![CDATA[press conference]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[square-enix]]></category>
		<category><![CDATA[Super Mario Galaxy]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>
		<category><![CDATA[The Conduit]]></category>
		<category><![CDATA[WArioWare]]></category>
		<category><![CDATA[WarioWare DIY]]></category>
		<category><![CDATA[Wii Fit]]></category>
		<category><![CDATA[wii Sports]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://blog.ancientcave.com/?p=151</guid>
		<description><![CDATA[It was a short conference, but Nintendo definitely learned from its lesson after last year&#8217;s weak showing. This year, they pulled out all the stops and announced something for just about everyone this year, and it&#8217;ll have hardcore gamers dusting off their Wiis in anticipation. Nintendo&#8217;s press conference was pretty much rattling off game after]]></description>
			<content:encoded><![CDATA[<p>It was a short conference, but Nintendo definitely learned from its lesson after last year&#8217;s weak showing. This year, they pulled out all the stops and announced something for just about everyone this year, and it&#8217;ll have hardcore gamers dusting off their Wiis in anticipation.</p>
<p>Nintendo&#8217;s press conference was pretty much rattling off game after game after game, a lot of which the core gamer will enjoy.  There&#8217;s a full list of what they announced after the jump, but be warned, it&#8217;s LONG.</p>
<p><span id="more-151"></span></p>
<ul>
<li><strong>New Super Mario Bros. Wii </strong>(Wii &#8211; Holiday 2009)</li>
<li>Wii Fit Plus (Wii &#8211; Fall 2009)</li>
<li>Wii Sports Resort with WiiMotionPlus (Wii &#8211; July 26th)</li>
<li>PGA Tour 10 with WiiMotionPlus (Wii)</li>
<li>Grand Slam Tennis with WiiMotionPlus (Wii)</li>
<li>Virtua Tennis 2009 with WiiMotionPlus (Wii)</li>
<li>Red Steel 2 (Wii) &#8211; Note that this game is going to be WiiMotionPlus <em>exclusive.</em></li>
<li>Final Fantasy: Crystal Chronicles: The Crystal Bearers (Wii)</li>
<li>Some new Kingdom Hearts game that I wasn&#8217;t able to catch the name on. (DS)</li>
<li><strong>Mario and Luigi: Bowser&#8217;s Inside Story</strong> (DS &#8211; Fall 2009)</li>
<li><strong>Golden Sun DS</strong> (DS &#8211; 2010)</li>
<li>Women&#8217;s Murder Club: Games of Passion (DS)</li>
<li>Cop: The Pursuit (DS)</li>
<li>Style-Savvy (DS)</li>
<li><strong>Flipnote Studio</strong> a.k.a. Moving Memo (DSiWare &#8211; Summer 2009)</li>
<li><strong>Mario vs. Donkey Kong: Minis March Again</strong> (DSiWare &#8211; June 8th)</li>
<li><strong>WarioWare: Do It Yourself</strong> (DSiWare)</li>
<li>DSi Camera Facebook functionality</li>
<li><strong>The Legend of Zelda: Spirit Tracks </strong>(DS)</li>
<li>Wii Vitality Sensor (Wii)</li>
<li><strong>Super Mario Galaxy 2</strong> (Wii)</li>
<li><strong>The Conduit</strong> (Wii &#8211; June)</li>
<li>Resident Evil: The Dark Side Chronicles (Wii)</li>
<li>Dead Space Extraction (Wii)</li>
<li><strong>Metroid: Other M</strong> (Wii)</li>
</ul>
<p>The ones I&#8217;m personally excited about are bolded, but right now all that&#8217;s going through my mind right now is, &#8220;Holy shit it&#8217;s a new Golden Sun!&#8221; That&#8217;s definitely something I&#8217;ve been waiting for for a while.  The concept of four player co-op in New Super Mario Bros. Wii also looks really cool.  Although I didn&#8217;t really get into Super Mario Galaxy, I&#8217;ll probably give it another shot with Galaxy 2, and I nearly creamed myself when I saw the trailer for Metroid: Other M.</p>
<p>WarioWare:DIY is something I&#8217;m looking forward to, mainly because of the fact that the game is based upon your own creations. That should be really cool. Same goes with the new Mario vs. DK that&#8217;s going to be coming out on DSiWare this coming Monday.</p>
<p>But Nintendo seriously redeemed themselves after last year&#8217;s conference. Definitely a strong showing this year, and hopefully they will keep this up for years to come.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.ancientcave.com/index.php/2009/06/02/e3-2009-nintendo-press-conference-hooooooooooooly-crap/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hands-On with the Nintendo DSi</title>
		<link>http://blog.ancientcave.com/index.php/2009/04/08/hands-on-with-the-nintendo-dsi/</link>
		<comments>http://blog.ancientcave.com/index.php/2009/04/08/hands-on-with-the-nintendo-dsi/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 06:48:50 +0000</pubDate>
		<dc:creator>Moofey</dc:creator>
				<category><![CDATA[nintendo]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[dsi]]></category>
		<category><![CDATA[lite]]></category>

		<guid isPermaLink="false">http://blog.ancientcave.com/?p=92</guid>
		<description><![CDATA[As if we didn&#8217;t need another interation of the Nintendo DS already, the DSi, which launched in Japan late last year, arrived in the rest of the world over the past weekend. The system, which looks to be the &#8220;Game Boy Color&#8221; of the original DS, has a few subtle improvements and additions from ths]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="aligncenter size-medium wp-image-94" title="s6000729" src="http://blog.ancientcave.com/wp-content/uploads/2009/04/s6000729-300x225.jpg" alt="s6000729" width="300" height="225" /></p>
<p style="text-align: left;">As if we didn&#8217;t need another interation of the Nintendo DS already, the DSi, which launched in Japan late last year, arrived in the rest of the world over the past weekend. The system, which looks to be the &#8220;Game Boy Color&#8221; of the original DS, has a few subtle improvements and additions from ths DS and the DSLite, from its larger screens to its two cameras.  At a time where Nintendo would usually be long overdue for a new handheld, they&#8217;ve decided to add new innovations to their current one and leave the door open for titles exclusively for this enhancement.</p>
<p style="text-align: left;">I actually wasn&#8217;t looking to pick a DSi up this close to launch. It just so turned out that it wasn&#8217;t going to pull a Wii and sell out for the next year and a half on launch day and that I had the funds available for it without causing too much harship. Carpe diem? I guess.</p>
<p style="text-align: left;"><span id="more-92"></span><img class="alignleft size-thumbnail wp-image-95" title="s6000730" src="http://blog.ancientcave.com/wp-content/uploads/2009/04/s6000730-150x150.jpg" alt="s6000730" width="150" height="150" /> There&#8217;s not much that there is to talk about that most people don&#8217;t already know about the DSi; the shop, the cameras, the music playback capabilities, and the possibility of &#8220;dual mode&#8221; DS games that have enhanced features on the DSi and games that will exclusively play on the latest iteration of the handheld are already known by everyone.  If you&#8217;re a DSi user, you&#8217;ll be happy to know that the power button is no longer in a place where your index finger is sitting on top of it, just waiting for you to twitch and accidentially turn it off.  The DSi boasts a software power button under the control pad that is quite difficult to press.  A little nifty feature that they did with the power button is the ability to hard-reset the system by briefly pressing it. When playing a DS game, this acts as a quick way back to the DSi menu.</p>
<p style="text-align: left;"><img class="alignright size-thumbnail wp-image-99" title="s6000733" src="http://blog.ancientcave.com/wp-content/uploads/2009/04/s6000733-150x150.jpg" alt="s6000733" width="150" height="150" />Speaking of which, the new DSi menu is probably the first big change you&#8217;ll notice after finishing the initial setup. The DSi menu acts as a gateway to the different applications on the system, like the DSi menu, although a tad simpler.  All your applications/channels are displayed in a line along the bottom and it takes just a simple tap to launch them.  Moving things around the menu is a lot easier than the wii, as it involves dragging the application up, finding the two apps you want to put it between, and dragging it back down. (Two strokes of the stylus, compared to the Wii menu where you might have to move things around 4-5 times to get it in the order you want.  You can also move the DS card app to wherever you want it as well, unlike the Wii menu&#8217;s disc channel.)  The top screen displays the date, time, username, volume settings, and battery power; The DSi has a legitimate battery indicator unlike the DS/Lite&#8217;s that is just a green or red battery in a corner of the top screen.  As well, it will take photos from the camera application that are specially marked and display one of them on the top screen. (You can also take a photo from the DSi menu)</p>
<p style="text-align: left;">The camera isn&#8217;t just there for sitting pretty, though. The camera app also includes some image manipulation features that you can use to do some wacky things with your photos.  I haven&#8217;t really dove into the camera app all that much so I don&#8217;t really know what to say about it.</p>
<p style="text-align: left;"><img class="alignleft size-thumbnail wp-image-98" title="s6000735" src="http://blog.ancientcave.com/wp-content/uploads/2009/04/s6000735-150x150.jpg" alt="s6000735" width="150" height="150" />The sound app is quite neat, though, and has two purposes; The first is to record a bunch of short clips for messing around with, either with its pitch/speed morpher or the different filters that are included in the program.  For me, though, the sound app shines in its music playback ability.  You can throw your music onto an SD or SDHC card (up to 32GB) and listen to your collection on the go, or even fool around with it with options similar to that in the recording portion of the application.  The only catch is that your music has to be in AAC (.m4a, .mp4, or .3gp; NOT .m4p) format, but converting can be easily done using a conversion tool such as dbPowerAmp.  Some of the visulazations can be quite nifty as well; An Excitebike visualizer is shown in the screenshot, but there is also a Super Mario Bros. one where you can use the L and R buttons to have Mario or Luigi jump and collect the coins that Lakitu leaves behind.</p>
<p style="text-align: left;">There&#8217;s also a little easter egg if you leave the DSi idle on the recording screen:</p>
<p style="text-align: center;"><object width="425" height="344" data="http://www.youtube.com/v/vs_O0A0YB60&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/vs_O0A0YB60&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p style="text-align: center;">
<p style="text-align: left;"><img class="alignright size-thumbnail wp-image-102" title="s6000736" src="http://blog.ancientcave.com/wp-content/uploads/2009/04/s6000736-150x150.jpg" alt="s6000736" width="150" height="150" />Another noticable addition to the DSi is the DSi shop. Pretty much, if you have a Wii and you&#8217;ve used the Wii shop, and have downloaded virtual console and WiiWare games, you probably already know what this entails.  Here is where small, digitally available  games or applications called <em>DSiWare</em>, will become available.  Looking a the pricing for the current applications they go for as cheap as 200 DSi points, or in upwards of 800, but there are some that are made available for free as well such as the Dsi Browser.  To celebrate the DSi&#8217;s launch, or at least to coax you into getting one, Nintendo is giving 1000 free DSi points to anyone who connects to the shop between now and October 5th.  Points cost exactly the same as their Wii counterparts; in fact, I would be willing to bet that you can use a Wii points card in the DSi shop.  Wii points cards will be shortly rebraded as &#8220;Nintendo points cards&#8221; and can be used with either system, although they&#8217;ll still be called Wii points and DSi points on their respective system.</p>
<p style="text-align: left;"><img class="alignleft size-thumbnail wp-image-101" title="s6000737" src="http://blog.ancientcave.com/wp-content/uploads/2009/04/s6000737-150x150.jpg" alt="s6000737" width="150" height="150" />With the games I wanted to get with my free 1k DSi points coming out next week, I ended up downloading the DSi browser, just cause it was free.  (I&#8217;m going to go out on a limb and say that Nintendo will start charging 200-500 points for it after October.)  The browser itself, although I wouldn&#8217;t know for sure, isn&#8217;t much different from what I&#8217;ve seen about the <em>Nintendo DS browser.</em> It&#8217;s a bit slow and cumbersome so it probably isn&#8217;t desirable unless you&#8217;re just looking over something quickly or really don&#8217;t have any other means. It fully supports Javascript, but not Flash, so although you can still navigate around sites that makes good use of AJAX, you won&#8217;t be able to pass the time on YouTube.   You can also enter text with handwriting recognition, but it does seem a bit sketchy, especially when it keeps recognizing my apostrophes as tildes, or my &#8220;h&#8221; as an &#8220;n&#8221;.  By the way, this blog looks pretty good on the DSi, as you can probably see by the screenshot.</p>
<p style="text-align: left;"><img class="alignright size-thumbnail wp-image-93" title="s6000739" src="http://blog.ancientcave.com/wp-content/uploads/2009/04/s6000739-150x150.jpg" alt="s6000739" width="150" height="150" />Nintendo DS games fill the whole screen; That&#8217;s every extra pixel on the DSi&#8217;s bigger screen. However, despite the bigger screens, you won&#8217;t notice any graphical glitches or pixelation as a result.  All games (like <em>GTA Chinatown Wars</em> on the right) look just as good, if not better, as they would on a DS or DS lite and aren&#8217;t in any way negatively impacted by the new technology.  You may even notice the better sound quality when you&#8217;re not using headphones.  Other improvements include the ability to access a wireless network with WPA security, but it will only work with DSi applications or DSiware. (In other words, if you&#8217;re trying to play a DS game online, you&#8217;re still hooped unless you&#8217;re still using WEP security on your router.)</p>
<p style="text-align: left;"><strong>Praises:<br />
</strong></p>
<ul>
<li>Increased audio and video quality.</li>
<li> Matte finish instead of the Lite&#8217;s gloss finish means less smudges and accidential drops.</li>
<li> The ability to use your DSi like a music player</li>
<li> DSiWare, although small, could eventually open the door to a virtual console for handheld systems. (DO IT, NINTENDO)</li>
<li> Pretty robust camera functionality</li>
</ul>
<p style="text-align: left;"><strong>Gripes:<br />
</strong></p>
<ul>
<li>The touch screen feels a bit rough initially.</li>
<li> Uses a less powerful battery than the DSLite, resulting in reduced battery time.</li>
<li> Internal storage is only 256MB, half the size of the Wii&#8217;s. This comes out to just over 1000 blocks; Right off the bat the DSi browser takes up 96 blocks, nearly 10% of the DS&#8217; internal storage. Didn&#8217;t Nintendo learn from the Wii&#8217;s lack-of-storage issues? (Just to note, though, the last DSi menu update happened well before Wii menu update 4.0, so it&#8217;s always possible that they&#8217;ll try to work in an SD card launching functionality.)</li>
<li> Do we really need another music player or camera? (The DSi&#8217;s selling point for me was DSiware, really.)</li>
<li>Quite a large number of launch units are defective. Although this is normal for any system (and definitely not bad as the 360) there is a staggering amount of launch units out there with misaligned screens and some with loose hinges.  My DSi has a very slightly crooked touch screen but as I learned, it&#8217;s not unusual to see this even on the DS or DSlite.</li>
</ul>
<p style="text-align: left;">So, yeah. I&#8217;m thuroughly enjoying my DSi. I haven&#8217;t taken advantage of it too much yet, but I&#8217;m hoping that I&#8217;ll get some good mileage out of it.  I certainly like what Nintendo did with it; Although not all the technology is needed, they seem to be getting closer to their goal of making the DS an &#8220;all-purpose device.&#8221;</p>
<p style="text-align: center;">[nggallery id=2]</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.ancientcave.com/index.php/2009/04/08/hands-on-with-the-nintendo-dsi/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Wii Menu Updated to 4.0; Storage Woes Finally Solved</title>
		<link>http://blog.ancientcave.com/index.php/2009/03/25/wii-menu-updated-to-40-storage-woes-finally-solved/</link>
		<comments>http://blog.ancientcave.com/index.php/2009/03/25/wii-menu-updated-to-40-storage-woes-finally-solved/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 23:26:51 +0000</pubDate>
		<dc:creator>Moofey</dc:creator>
				<category><![CDATA[nintendo]]></category>
		<category><![CDATA[4.0]]></category>
		<category><![CDATA[game developers conference]]></category>
		<category><![CDATA[menu]]></category>
		<category><![CDATA[SD card]]></category>
		<category><![CDATA[storage]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://blog.ancientcave.com/?p=84</guid>
		<description><![CDATA[In a surprise announcement earlier today at the Game Developers Conference, it was announced that Wii Menu Update 4.0 would be made available immediately.  If you haven&#8217;t downloaded the update yet and you are a Virtual Console/WiiWare buff, then you need to download it right now. This Wii update enhances the Wii&#8217;s SD card capabilities;]]></description>
			<content:encoded><![CDATA[<p>In a surprise announcement earlier today at the Game Developers Conference, it was announced that Wii Menu Update 4.0 would be made available immediately.  If you haven&#8217;t downloaded the update yet and you are a Virtual Console/WiiWare buff, then you need to download it <em>right now.</em></p>
<p>This Wii update enhances the Wii&#8217;s SD card capabilities; Not only providing support for cards up to 32 gigabytes in size, but by also <em>allowing you to use any channels and VC/WW games that you have on your SD card.</em> The full text of the update from <a href="http://www.nintendo.com/consumer/systems/wii/en_na/enhancedStorage.jsp" target="_blank">Nintendo&#8217;s support website</a> is provided after the jump.</p>
<p><span id="more-84"></span></p>
<blockquote><p>Available March 25, 2009 &#8211; Download Wii Menu 4.0 and enhance your storage options. Enhanced Features Included in Wii System Menu 4.0:</p>
<ul>
<li>Increased storage capacity with the use of SDHC Cards (up to 32 GB).</li>
<li>Download content from the Wii Shop Channel directly to an SD or SDHC card, including WiiWare titles, Virtual Console games and Wii Channels.</li>
<li>Launch games and channels directly from your SD or SDHC card using a new SD Card Menu.</li>
<li>Transfer data directly between the Wii and your SD or SDHC card using the new Move command.</li>
</ul>
</blockquote>
<p>This is definitely Nintendo&#8217;s &#8220;solution&#8221; to the Wii&#8217;s storage. (or lack thereof) Although the Wii at it&#8217;s maximum capacity (32.5GB when used with a 32GB card) doesn&#8217;t come close to that of the PS3 or the 360, the interchangeability of SD cards means that you can fill up as many cards as you want.</p>
<p>This solution isn&#8217;t perfect, though, as to truly play any titles that you have on your SD card you need to have the proper amount of free space available on the system for it to temporarily copy the game. The Wii keeps the last game you played off your card in a cache on the system. When you load up a different game off of a card, it overwrites the previous one. If by some chance you need the space for something else you can always delete the cached game under your Channels screen in Data Management.  Of course, loading a game from the SD card takes anywhere of up to around 15-20 seconds as it copies itself, which is a very small price to pay, and definitely much better than the time it took to either redownload a game or copy it over from your SD card manually.</p>
<p>One other small feature that was added was the ability to download a title from the Wii Shop directly to your SD card. When you download a game it will ask you where you want to save it.</p>
<p>Aside from this, Wii owners rejoice. Your storage woes have finally been solved.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.ancientcave.com/index.php/2009/03/25/wii-menu-updated-to-40-storage-woes-finally-solved/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk
Page Caching using disk (Requested URI is rejected)
Object Caching 414/436 objects using disk

Served from: blog.ancientcave.com @ 2012-02-08 21:11:34 -->
