Inside the thoughts of an average gamer.
Posts tagged First impressions
First Impressions: Pokemon HeartGold/SoulSilver
Mar 21st
Was I ever excited about this.
In October 2000, Pokemon Gold and Pokemon Silver had already been out in Japan for quite some time. I had a preorder for Gold, due out October 14th. It was a day I couldn’t wait for. I remember I didn’t sleep the night before and I showed up at the mall a half hour before it opened so I could pick the game up right away. I took it home and played, played, played, and played the crap out of it. So much, in fact, that the only game that I have ever played more than my beloved Gold version is Tales of Symphonia.
Pokemon Gold and Silver introduced a lot of new things to the series that wasn’t around in Red and Blue: A real-time clock, day/night phases, pokemon genders, battle screen enhancements such as experience meters, new plot events, and Pokemon Crystal took it even further by introducing a playable female character, battle animations, a “second rival” (Eusine) and a forced legendary battle after the seventh badge; Something we’ve seen in every game after Crystal.
Nine and a half years later to the day on March 14th 2010, Pokemon HeartGold and Pokemon SoulSilver made landfall in North America. Just like before I had it preordered, although I didn’t rush out to get it. As I unboxed the big package that the game came in (which includes the Pokewalker, which I will get to in a bit) and started playing, I came to realize that not only has all of that been improved on, but things that had been added later on had also been put into this game, along with a few new things.
So, now that I have the remake of one of my most beloved games of all time, what do I think of it?
First Impressions: New Super Mario Bros. Wii
Nov 18th

I can remember when I first got a DS. It had already been out for about a year and a half and it just so happened that the first New Super Mario Bros. was on its way, promising an experience that mixes Mario’s new moves in an old 2D-style game. Nevertheless I got it when I had the chance and loved every minute I spent with it. Being an 80′s kid that logged countless hours playing Super Mario Bros. and Super Mario Bros. 3, the game brought back many nostalgic moments from the plumber’s 8-bit glory days.
Despite this, I didn’t know what to think when Nintendo showcased New Super Mario Bros. Wii at this year’s E3 press conference. It could have been the fact that they spent all the time on boasting about 4-player simultaneous half co-op, half competitive multiplayer, but it really took me a while for this one to settle in… In fact, it was only yesterday that I actually was sold on the game by demoing it in single-player. (I’m really the only gamer in the household so it’s really hard to be sold on a game that only offers local multiplayer.) A couple of trade-ins later and I find myself headed home with the game’s bright-red box in hand, ready for yet another classic Mario experience.
Game Overview:
The actual storyline of course is just a shadow to the same old thing. Bowser comes, kidnaps Peach, starts terrorizing the Mushroom Kingdom, yadda yadda yadda… Nothing new there. Okay, so now that we’re past that… New Super Mario Bros. Wii follows in the footsteps of its DS predecessor by offering a modern Mario game in a classic 2D environment. It’s the type of game that will no likely please just about everyone in one way or another… There’s really just no way I can describe this in greater detail.
How does it play?
With the exception of the mega mushroom, all of Mario’s moves from NSMB can be done here. The controls, assuming you’re using just the remote, (which if you’re like me is the only way to play a game like this) have been simplified down to something reminiscent of an NES game, with a few extra things that require you to shake or tilt the remote, such as spin-jumping or tilting a special kind of platform. The game takes a lot out of Super Mario Bros. 3 in a way. The game features the return of airship-style stages, replaces the SMW-style “reserve item” system from the first game with an inventory system similar to 3′s, and even brings back the Koopalings from a long leave-of-absence. Yoshi also makes an appearance and controls much like he did in his debut nearly 19 years ago complete with gobbling berries, stomping out most enemies in 1 hit, and jumping off his back. (Many times causing him to make noble sacrifices so that Mario can complete his quest.)
Progression is similar to that as in the DS version; Worlds are set out into branching paths and each world contains a castle at the end and 1 or 2 towers along the way. Ghost houses, mushroom houses, warp cannons, and now even enemies that wander the map make a return in NSMBWii. Mario must jump, stomp, and slide his way through to the ever-so-classic flagpole at the end of each level, which obviously opens the way to the next level. He does have the help of a few new powerups along the way; The ice flower works much like the fire flower except that Mario can freeze enemies. This allows him to pick a frozen enemy up and toss it like a koopa shell. The propeller hat allows Mario to fly straight up with a shake of the remote, then slowly float back down. Penguin mario negates the effects of ice and also enhances his sliding ability.
Unfortunately, I haven’t had the opportunity to try multiplayer yet, though I’m confident that one day I’ll be able to give it a spin… I just need people that I can actually play it with.
Pros:
- Continues offering the nostalgic feel that the first New Super Mario Bros. did.
- Simultaneous Multiplayer that can be both co-operative and competitive.
- Keeps things fresh by adding new power-ups while also re-introducing some old mechanics.
Cons:
- Stale story. Seriously… I don’t know how many ways you can conjure up a story that has the same result… Princess gets kidnapped, plumber sets off to save her.
Do I Like It?
It’s… Mario, and it’s a Mario that just about everyone can relate to. The presentation is a nice mix of old and new and controls with a similar style to that of the older Mario games. As I said before, I wasn’t sure how much I was going to like this game until I was able to try it out for myself, and once I did it was golden. This game is a must-buy.
Who should buy it?
Everyone that has a Wii. I’m not saying this as a fanboy, or a Nintendork, or an old-school gamer. There is something that will please just about everyone in this game unless you absolutely hate platformers… Or old-school games. (I have yet to be given a valid reason as to why someone should hate an old-school game, though.) People who grew up with an NES will like it for its single-player gameplay, and maybe the young ones will like the multiplayer aspects.
First Impression: Very Good. At this point I don’t think Nintendo could have done better… aside from the story.
First Impressions Double Feature: Retro Game Challenge and GTA Chinatown Wars
Mar 19th
So, with the excess amount of cash I have I managed to pick up a couple of games over the last few weeks. Here’s my take on two of the DS games I’ve bought recently. I’m also going to try a bit of a more formal-like structure to First Impressions posts, starting with this one.
First Impressions: Fire Emblem Shadow Dragon
Feb 20th

I have a couple of top 10s lined up, but for now here’s something that I can effectively write about.
For once, American Fire Emblem fans had to go through what European gamers go through in general. Believe it or not, Fire Emblem: Shadow Dragon has been out in Europe since mid December. The game finally made landfall in the US early this week, although it sucks to be you if you live in the land down under right now as you still have a couple of months to wait.
Realizing that I had some extra cash to spend, I ended up picking this up. Although I’m not all that great at this notorious difficult SRPG series, I’ve always picked them up starting with the first, but now how does the latest version of the game that started it all hold out?
