Inside the thoughts of an average gamer.
Posts tagged kinect
Immersive Technology: Motion Controls and 3D
Sep 25th
Earlier this year at E3, two very specific advances were being pushed by console manufacturers: motion controls and 3DTV. Both of these technologies are meant to push the gaming industry forward and give video games a more interactive experience, being able to control your actions onscreen with a wand or even your own hands and having visuals jump out at you.
It seems like it was only a few years ago we were talking about games going HD and starting to use wireless controller. Our favorite franchises (or at least those that weren’t a Nintendo franchise) were updated with even more glorious visuals and we no longer had to worry about our controllers ever getting tangled together, or ever wondering which controller is which due to the facts that these wireless controllers have light patterns. Even before that, when it came to our televisions we had been playing in the standard definition era from the Intellivision to the PS2. The move to HDTV was inevitable as the install base grew, but when it comes to today’s advances, do we really need these in our games? Are we ready for them?
Microsoft’s E3 Press Conference
Jun 14th
…was a pile of crap.
That’s all. That’s literally all I have to say about it. Microsoft had a great E3 presser last year and it seriously went down to this.
Microsoft’s press conference was pretty much all about Kinect (the official name for Natal) and some of the games it can do, and although you may have been satisfied if you were a more casual gamer, for a more hardcore gamer like myself it was an absolute disappointment.
What I’m sad about is that I almost feel tempted to pick up the redesigned 360 they introduced at the end, which will include a 250GB HD and built-in N-mode WiFi for the same price as the current 360. (The redesigned 360 was also shipped today and will be available by the end of the week.)
