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	<title>A Gamer&#039;s Mind &#187; nintendo</title>
	<atom:link href="http://blog.ancientcave.com/index.php/tag/nintendo/feed/" rel="self" type="application/rss+xml" />
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	<description>Inside the thoughts of an average gamer.</description>
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		<title>First Impressions: Golden Sun: Dark Dawn</title>
		<link>http://blog.ancientcave.com/index.php/2010/12/03/first-impressions-golden-sun-dark-dawn/</link>
		<comments>http://blog.ancientcave.com/index.php/2010/12/03/first-impressions-golden-sun-dark-dawn/#comments</comments>
		<pubDate>Sat, 04 Dec 2010 07:33:07 +0000</pubDate>
		<dc:creator>Moofey</dc:creator>
				<category><![CDATA[First impressions]]></category>
		<category><![CDATA[camelot]]></category>
		<category><![CDATA[dark dawn]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[gameboy]]></category>
		<category><![CDATA[gba]]></category>
		<category><![CDATA[golden sun]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[the lost age]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.ancientcave.com/?p=244</guid>
		<description><![CDATA[I waited nearly seven years for this game. If you ever wanted to see a retro-inspired turn based JRPG done right in today&#8217;s age, you don&#8217;t have to look any further than Golden Sun and Golden Sun: The Lost Age on the GBA. Everything about both those games; The story, how it plays, how it]]></description>
			<content:encoded><![CDATA[<p>I waited nearly seven years for this game.</p>
<p>If you ever wanted to see a retro-inspired turn based JRPG done right in today&#8217;s age, you don&#8217;t have to look any further than <em>Golden Sun</em> and <em>Golden Sun: The Lost Age </em>on the GBA. Everything about both those games; The story, how it plays, how it used the hardware and how it add onto the barebones hack-and-slash formula made them masterpieces in my eyes. At that time, there wasn&#8217;t any other game like it that you could take with you wherever you go.</p>
<p>Camelot and Nintendo&#8217;s <em>Golden Sun</em> series garnered a respectable amount of followers. (Though this is nothing compared to another certain Nintendo RPG involving monsters being carried around in balls and fight at your command.) Back in those days, it was said that the series would be made into a trilogy. However <em>The Lost Age</em> ended up finishing the story and hopes of a third game were dashed after a couple of years.</p>
<p>A year and a half ago I thought this game was dead. Then, Nintendo dropped a bomb at their E3 2009 press conference by announcing that <em>Golden Sun DS</em> was coming out in the Spring of 2010.</p>
<p>I did things that I don&#8217;t think I&#8217;d go into detail here. Let&#8217;s just reference a certain satirical song by <em>The Lonely Island</em> and leave it that. In a nutshell, I just ate a grape.</p>
<p>Today, the golden sun rises again. The newest installment of this game is in my hands. Does it stack up to what the original two were like so far?</p>
<p><span id="more-244"></span></p>
<p><strong>What is this game like?</strong></p>
<p><em>Golden Sun: Dark Dawn</em> is the third installment in the series, taking 30 years after the end of <em>The Lost Age.</em> In this game you play as Matthew, the son of Isaac from the first game, as he and his friends embark on adventure to save Weyard from impending doom. One thing you must know about this game first, is that the core game mechanics have not been changed at all compared to the first two. <em>Dark Dawn</em> plays exactly like its predecessors before it. Whether or not it&#8217;s a good thing or a bad thing is up to you, but to me it&#8217;s a good thing because for the type of game it is, it was perfect.</p>
<p>As with the other entries in the <em>Golden Sun</em> series, <em>Dark Dawn </em>uses the old-school JRPG template as its base, with turn-based combat and character-separated inventories. That&#8217;s as far as the game&#8217;s basic systems go, however. As most series vets know, djinn add a whole layer of complexity and customization to the game. Each djinni belongs to one of the four main elements (Mercury &#8211; Water, Venus &#8211; Earth, Jupiter &#8211; Wind, and Mars &#8211; Fire) and has its own in battle ability that can be used by the character its assigned to when it is set to them. Any standby djinn can be used to summon various entities into battle to deal massive damage to your opponents. Having certain djinn set to each character affects that character&#8217;s class and what psynergies they can use. There are 70+ djinn total that have to be split evenly between up to eight characters which adds up to numerous possibilities in how to set your party up.</p>
<p>Outside of battle, you will come across dungeons with various puzzles in which you will have to make use of your psynergy to clear obstacles. To solve some of these, you may have to move a giant post with your Move psynergy, burn up a root blocking your path with Fireball, or cause a flower to rise into the air using Whirlwind. <em>Dark Dawn</em> introduces a couple of new field psynergies, except at this point the only one I&#8217;ve found so far is Grip, which is a venus element psynergy that allows you to pull yourself to an object across a gap or grab a faraway item that you can&#8217;t just walk to.</p>
<p>For those that haven&#8217;t played <em>Golden Sun</em> or <em>Golden Sun: The Lost Age</em>, the start of the game makes a semi-brief recap of the story from the first two games so that you understand the story so far. I found this to be a much better touch, especially since back in 2003 I ended up playing <em>The Lost Age</em> first and ended up really confusing me, because it just threw me into the game immediately where the first game left off and giving me no background. (I did eventually go back and play the first one, though.)</p>
<p>The presentation, both visibly and audibly, hasn&#8217;t changed very much from its GBA predecessors aside from the obvious upgrades. <em>Dark Dawn </em>chooses not to mess with a good formula and keeps the ambiance alive from the first two with lush environments and very suiting music, the most notable being the traditionally fast-paced battle music which is something that I really enjoyed before.</p>
<p>This game, however, has one seemingly glaring flaw, and that is the lack of backtracking. <em>Golden Sun: Dark Dawn</em> has multiple points in the story that act as a &#8220;point of no return,&#8221; cutting you off from the world you passed before and leaving you no chance to backtrack and collect any djinn or summon tablets that you missed. It&#8217;s possible to miss over half of the djinn because of this, and not all of them are apparent so I really suggest keeping a guide handy and knowing where these cutoff points are. In generally it&#8217;s really an annoyance; In most RPGs the game world expands as you advance further, but <em>Dark Dawn</em> closes it off as you finish with it.</p>
<p><strong>Pros</strong><br />
Doesn&#8217;t change a formula that was perfect the first time around.<br />
Able to effective take an old system and teach it new tricks for a great game.<br />
Deep storyline</p>
<p><strong>Cons</strong><br />
Lots of dialog, something that Camelot seems to do. Kraden still being alive doesn&#8217;t help with that.<br />
World is cut off as you advance, can miss a LOT if you don&#8217;t know where things are.<br />
&#8220;Onward!&#8221; after every cutscene is unnecessary.</p>
<p><strong>Final Thoughts:<br />
</strong>This game was a long time coming. It was said back in the days that <em>Golden Sun</em> was meant to be a trilogy and <em>Dark Dawn</em> opens the way for it to move onwards with this. I was really excited for this game, and I am thrilled to see it live up to my expectations and be just as enjoyable and amazing as the first two. Does the golden sun rise again? Definitely. I can&#8217;t wait to continue with this adventure. I just hope that these opinions remain the same as I complete the game.</p>
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		<title>It&#8217;s Funny Where Inspiration Can Come From</title>
		<link>http://blog.ancientcave.com/index.php/2010/11/25/its-funny-where-inspiration-can-come-from/</link>
		<comments>http://blog.ancientcave.com/index.php/2010/11/25/its-funny-where-inspiration-can-come-from/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 03:36:42 +0000</pubDate>
		<dc:creator>Moofey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[advertisement]]></category>
		<category><![CDATA[camelot]]></category>
		<category><![CDATA[crystal dragon]]></category>
		<category><![CDATA[dark dawn]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[game boy]]></category>
		<category><![CDATA[game boy advance]]></category>
		<category><![CDATA[golden sun]]></category>
		<category><![CDATA[Golden Sun DS]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[the lost age]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.ancientcave.com/?p=241</guid>
		<description><![CDATA[Even if it&#8217;s from a commercial for an earlier game in the series nearly ten years ago. Golden Sun: Dark Dawn is a game that I have been waiting for since it was announced at last year&#8217;s E3. Now out in Japan and hitting North American stores on Monday, I keep looking back to my]]></description>
			<content:encoded><![CDATA[<p>Even if it&#8217;s from a commercial for an earlier game in the series nearly ten years ago.</p>
<p><em>Golden Sun: Dark Dawn</em> is a game that I have been waiting for since it was announced at last year&#8217;s E3. Now out in Japan and hitting North American stores on Monday, I keep looking back to my preorder receipt, anticipating the game that it will get me on the day it arrives.</p>
<p>Earlier this week, I found an article on <a href="http://www.destructoid.com/new-golden-sun-pays-homage-to-original-game-s-commercial-188439.phtml" target="_blank">Destructoid</a> where the developers seemed to draw inspiration from the commercial for the US release of <em>Golden Sun</em> back in 2001. For those that remember the style of GBA commercials around launch time, they usually took real life scenes and created them into something out of the game they&#8217;re advertising. The one for <em>Golden Sun</em> was quite bizarre:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lOvwdVp8Fvo?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/lOvwdVp8Fvo?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Quite sure I&#8217;ve never gotten attacked by an opera house chandelier that turns into crystal dragon.</p>
<p>Now, as far as <em>Golden Sun: Dark Dawn </em>is concerned, Camelot seemed to have had a good memory, (especially for a commercial that didn&#8217;t even air in their country) and decided to make something of it.</p>
<p>And the rest is all history:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/cMnV5hH50Ug?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/cMnV5hH50Ug?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Nintendo Fall Conference tonight, 3DS launch date/price to be announced. Speculations beforehand.</title>
		<link>http://blog.ancientcave.com/index.php/2010/09/28/nintendo-fall-conference-tonight-3ds-launch-dateprice-to-be-announced-speculations-beforehand/</link>
		<comments>http://blog.ancientcave.com/index.php/2010/09/28/nintendo-fall-conference-tonight-3ds-launch-dateprice-to-be-announced-speculations-beforehand/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 22:45:11 +0000</pubDate>
		<dc:creator>Moofey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[fall conference]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[leaks]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://blog.ancientcave.com/?p=224</guid>
		<description><![CDATA[Tonight is a night that a lot of Nintendo fans have been waiting for. NCL will be having their fall conference tomorrow at 2:00 PM in Kyoto, Japan. (1:00 AM eastern, 10:00 PM tonight pacific.) The big news that will be coming out of this conference will, of course, be the launch date and price]]></description>
			<content:encoded><![CDATA[<p>Tonight is a night that a lot of Nintendo fans have been waiting for. NCL will be having their fall conference tomorrow at 2:00 PM in Kyoto, Japan. (1:00 AM eastern, 10:00 PM tonight pacific.)</p>
<p>The big news that will be coming out of this conference will, of course, be the launch date and price of the 3DS. Whether or not any launch info will pertain to areas outside of Japan, I don&#8217;t know. However, it&#8217;s no secret that there have been rumors of leaks abound.</p>
<ul>
<li>A Japanese company manufacturing 3DS accessories had revealed that they will be releasing said accessories on November 20th, 2010 in a tweet that has since been deleted. <a href="http://n4g.com/news/604759/did-the-nintendo-3ds-release-date-just-leak" target="_blank">Source</a></li>
<li>A german tabloid had stated that the 3DS is scheduled for launch in Spring 2010 at a price of 200 euros. However, this can prove to be false as this would fall under Nintendo&#8217;s launch window, being after the end of the 2010 fiscal year. <a href="http://i56.tinypic.com/otgnqt.jpg" target="_blank">Image</a></li>
<li>There are also rumors that a Gamestop employee leaked info from the company&#8217;s database that the handheld will launch in the US on November 22nd. Even moreso it was leaked that <em>Dragon Ball 3DS</em> would have a November 11th release, which adds more fuel to the fire and adding that the date could be even earlier than that. That being said, 3DS preorders may start taking place tomorrow as well. <a href="http://www.pocketgamer.co.uk/r/3DS/Nintendo+3DS/news.asp?c=23673">Source</a></li>
</ul>
<p>We only have a few hours until we know the truth for sure.</p>
<p>Until then, this is what I&#8217;ve predicted:</p>
<p>Release: November 20th (JP), November 28th (NA), Q1 2011 (EU) (I had to spite all the people saing Nov. 22nd)<br />
Price: 249,000 yen/$269.99 ($299.99 CAD), 200 euros &#8211; (NA preorders to start either tomorrow or Thursday)<br />
I&#8217;m predicting that the design of the 3DS won&#8217;t change all that much, but am hoping that the start/select/home buttons along the bottom of the touch screen will be moved.</p>
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		<title>Immersive Technology: Motion Controls and 3D</title>
		<link>http://blog.ancientcave.com/index.php/2010/09/25/immersive-technology-motion-controls-and-3d/</link>
		<comments>http://blog.ancientcave.com/index.php/2010/09/25/immersive-technology-motion-controls-and-3d/#comments</comments>
		<pubDate>Sun, 26 Sep 2010 03:12:08 +0000</pubDate>
		<dc:creator>Moofey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[motion controls]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://blog.ancientcave.com/?p=221</guid>
		<description><![CDATA[Earlier this year at E3, two very specific advances were being pushed by console manufacturers: motion controls and 3DTV. Both of these technologies are meant to push the gaming industry forward and give video games a more interactive experience, being able to control your actions onscreen with a wand or even your own hands and]]></description>
			<content:encoded><![CDATA[<p>Earlier this year at E3, two very specific advances were being pushed by  console manufacturers: motion controls and 3DTV. Both of these technologies are  meant to push the gaming industry forward and give video games a more  interactive experience, being able to control your actions onscreen with a wand  or even your own hands and having visuals jump out at you.</p>
<p>It seems like it was only a few years ago we were talking about games going  HD and starting to use wireless controller. Our favorite franchises (or at least  those that weren’t a Nintendo franchise) were updated with even more glorious  visuals and we no longer had to worry about our controllers ever getting tangled  together, or ever wondering which controller is which due to the facts that  these wireless controllers have light patterns.  Even before that, when it came  to our televisions we had been playing in the standard definition era from the  Intellivision to the PS2. The move to HDTV was inevitable as the install base  grew, but when it comes to today’s advances, do we really need these in our  games? Are we ready for them?</p>
<p><span id="more-221"></span></p>
<p>Motion controls are something that we’ve all experienced firsthand using the  Wii. When you look at it a certain way, some people might think “it’s about time  Microsoft the Sony finally stepped up.” Meanwhile, others moan and groan as to  what this means for our PS3s and 360s. This might promote more people to go out  and buy consoles, along with Kinect or Playstation Move, but as for the core  gamers that have been playing these consoles for the past four years, does it  worry us that this could possibly bring in a new era of shovelware? I’m sure  there are a few skeptics out there already that are predicting a new video game  market crash, much like the one of 1984, purely on motion controls and their  knack for making developers create games that are no more than just mediocre  minigame compilations that will not hold the interest of someone “seriously into  gaming” as developers start to shift their focus to soccer moms or families  wanting to waggle, as we’ve seen many times during the Wii’s lifespan. This is  even more apparent when you look at Microsoft’s debacle of an E3 press  conference this year. Are we doomed to a gaming future of driving with an  invisible steering wheel, or petting animals?</p>
<p>Now, really, obviously we aren’t looking at a potential market crash (unless  you look at today’s economy as a whole) but you have to wonder with all of these  garbage motion control games coming out, how much longer until we see the  equivalent of <em>E.T.</em> on the 2600?</p>
<p>Motion controls sometimes don’t even work in some environments. Believe me,  I’ve had two rooms that did not have an ideal setup for motion controls with my  Wii. The first involved a TV sitting on a stand hanging over my bed. The other  one has the TV sitting on an unstable shelf with the top of the TV just below my  chin when I’m sitting down. It isn’t noticeable so much if I just have to point  the remote at the TV, but if I have to switch between a sideways remote and a  pointer like you have to do in <em>Super Paper Mario</em> or <em>Metroid: Other  M</em>, more often than not it doesn’t work. What’s to say that Kinect and Move  won’t have the same issues on a “poor man’s gaming setup?”</p>
<p>This doesn’t take away from the fact that, if you look at the Wii’s gaming  library, most of the games that use motion controls to begin with are shit, and  there aren’t enough games that utilize Wii Motion Plus, technology that’s  built-in with Move and Kinect.</p>
<p>And as far as 3D goes… did we <em>really</em> need it?  Heck, barely half of  gamers have an HDTV to begin with. The rest of us are all sitting close to our  TVs and squinting so we can read what’s on screen. (At least if you’re playing a  game by EA, you are. Even with the 3DS, what does 3D really mean to me? More  headaches. I’m not attracted to the 3DS by its ability to project a 3D image  without the need for glasses. I’m attracted to it because of its projected game  library and the fact that I’ve always been a fan of Nintendo handhelds. Chances  are, I’m going to be playing with 3D either low or off most of the time because  I tend to get very headache-prone. I don’t need the frequency of my migranes  going up.</p>
<p>To be completely fair, 3D right now is completely optional. Playing a  3D-enabled game on an HDTV isn’t going to give people playing on a 3DTV any more  of an advantage, and heck; Maybe they’re not playing with 3D on either. I still  think it’s ludicrous that HDTVs have only been commonplace for a couple of years  now and now everything is transitioning to 3D. It’s like computers in the late  90s and early 2000s; Nowadays you can’t have a TV for a month without it  becoming obsolete. I think I’ll skip 3DTVs altogether and wait until we have  holograms.</p>
<p>Look at it this way. If you’re limited on space, why go out and buy a 3DTV  for thousands of dollars plus the cost of glasses, when you can get a moderately  sized HDTV for $250?</p>
<p>That’s really my take on this. From what I’ve gathered most core gamers would  rather push buttons than waggle. Only a slim majority of them are on HDTVs. As  far as motion controls are concerned, maybe the devs are noticing these trends  and therefore making mainly casual motion games because of it? Who knows? The  worry for me there is that more focus will be put into these new systems,  alienating the core market just like what we’ve seen with the Wii. 3D isn’t a  concern for me yet, but I still think it’s early to try to push it as mainstream  where we still live in the age of HD. It’s a luxury, but not a necessity.</p>
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		<title>Local Multiplayer Accomplishes Things That Can&#8217;t Be Done Online</title>
		<link>http://blog.ancientcave.com/index.php/2010/07/31/local-multiplayer-accomplishes-things-that-cant-be-done-online/</link>
		<comments>http://blog.ancientcave.com/index.php/2010/07/31/local-multiplayer-accomplishes-things-that-cant-be-done-online/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 06:25:00 +0000</pubDate>
		<dc:creator>Moofey</dc:creator>
				<category><![CDATA[Gaming Community]]></category>
		<category><![CDATA[dragon quest]]></category>
		<category><![CDATA[ds]]></category>
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		<category><![CDATA[handheld]]></category>
		<category><![CDATA[IX]]></category>
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		<description><![CDATA[Captain Obvious title, mirite? In this day and age, the Internet is bringing everyone together in new ways. From the days of usenet, to AOL chatrooms and IRC, followed by BBSes (now forums) we are now in an age where social networking sites like Twitter and Facebook are commonplace. For most of the past fifteen]]></description>
			<content:encoded><![CDATA[<p>Captain Obvious title, mirite?</p>
<p>In this day and age, the Internet is bringing everyone together in new ways. From the days of usenet, to AOL chatrooms and IRC, followed by BBSes (now forums) we are now in an age where social networking sites like <a href="http://www.twitter.com" target="_blank">Twitter</a> and <a href="http://www.facebook.com" target="_blank">Facebook</a> are commonplace.</p>
<p>For most of the past fifteen years, PC gaming has had its place online in one way or another. At the turn of the century, that started to spread to consoles, starting with the Dreamcast and XBOX. Today, every current-gen console and handheld is online and part of its own distinct service; XBOX Live for the 360, Playstation Network for the PS3 and PSP, and Nintendo WFC for the Wii and DS. Nowadays, many console games ship with multiplayer modes that are strictly online, where in the past we would have split screen. As time wore on, the Internet has reshaped the way we play games with other people.</p>
<p>However, this does not mean that the days of local multiplayer are gone forever.</p>
<p>  <span id="more-216"></span>
<p>The best example of that came today. Those that are in the know might have known today was the day that meetups for <em>Dragon Quest IX: Sentinels of the Starry Skies</em> were held today at Gamestops across North America. Taking advantage of this, <a href="http://www.gamedeals.ca" target="_blank">Gamedeals</a> (the suburban Vancouver independent video game retailer you might have heard me talk about <a href="http://blog.ancientcave.com/index.php/2009/07/07/gamedeals-video-games-the-independent-game-retailer-still-lives/" target="_blank">here</a>) decided to have a <em>DQ9</em> meetup of its own. This store is now twice the size that it was when I went there last, bigger than any EB Games or Gamestop that I’ve ever been in, and converted one of the back rooms into a lounge. A small group of people had gathered to play the game’s unique and somewhat revolutionary multiplayer mode. We all tagged up with each other to exchange maps and players, then split off into a couple of separate groups: A bunch of people tackling some of the more difficult treasure maps, and us lower level people grinding and working through the game’s story. The whole meetup, which was also attended by store owner Brian and the <a href="http://www.happyconsolegamer.com" target="_blank">Happy Console Gamer</a>, was a smashing success and reintroduced me what it was like to be surrounded by a bunch of other people, all playing the same game as you and having fun doing it.</p>
<p>It was a local multiplayer experience that you don’t see very often in this day and age, back in the days where kids like myself would be sitting out in the backyard with their Game Boys, or grabbing a bunch of friends and playing <em>Goldeneye.</em> (And if you haven’t heard, the Wii version will have split screen multiplayer, just like its predecessor, the way it’s MEANT to be played.) Back in the days, your specs or ping didn’t matter, only your skill. Your opponent was only across the room, not across the world, and trash talk was completely acceptable in some circumstances. (Though, not like the absolute bullshit trolling you see on XBL)</p>
<p>On the handheld side of things, though, I’ve been noticing a trend: A increasing number of games that are being released on the DS and PSP these days are going local multiplayer only. There are many games nowadays on both systems that probably would’ve worked nicely with an online multiplayer mode do not include these options; Everything is limited to whatever opponents you can find out there, though that’s not always easy. Then again, I’ve found that online multiplayer experiences on handheld games don’t tend to be of the same connection quality as you would see on a console. I tend to find more laggy people playing <em>Mariokart DS </em>than I do playing <em>Mariokart Wii</em>, and seeing how online races on the console counterpart can have triple the number of participants of its handheld descendant, that’s saying a lot. When you think of it that way, it was time to turn back the clock a bit. Even if the 3DS makes improvements in the online multiplayer area, handelds, and most video games in general, are still fit for the local multiplayer experience. It just brings a feeling that you can’t experience online.</p>
<p>And that was apparent in a back room at Gamedeals today, with people collaborating and talking strategy in order to take down a tough boss, or laughing when Zoma flattened half of an average-leveled party in no time whatsoever. Many people have talked about the collective experience, when people come together, for various things, and I think it was shown today in a new light how gamers can be reunited through the split screen.</p>
<p>A more interesting thing actually came out of that meetup today, and that was a group called the “Handheld Gaming Group” for Vancouver-area gamers. The plan is to meet on a weekly or bi-weekly basis and just play a game together for a few hours; All local multiplayer. Even today, where online multiplayer is prevalent, people are sticking to their roots, getting together and gaming together. Some people nowadays might ask “Why?” But I say “Why not?” It’s how I grew up.</p>
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		<title>Nintendo&#8217;s E3 Press Conference</title>
		<link>http://blog.ancientcave.com/index.php/2010/06/15/nintendos-e3-press-conference/</link>
		<comments>http://blog.ancientcave.com/index.php/2010/06/15/nintendos-e3-press-conference/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 17:27:48 +0000</pubDate>
		<dc:creator>Moofey</dc:creator>
				<category><![CDATA[e3]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[dark dawn]]></category>
		<category><![CDATA[donkey kong]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[dsi]]></category>
		<category><![CDATA[e3 2010]]></category>
		<category><![CDATA[Golden Sun DS]]></category>
		<category><![CDATA[goldeneye]]></category>
		<category><![CDATA[kid icarus]]></category>
		<category><![CDATA[kirby]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[mickey]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[other m]]></category>
		<category><![CDATA[skyward sword]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://blog.ancientcave.com/?p=207</guid>
		<description><![CDATA[I only have two words to describe Nintendo&#8217;s E3 Presser. &#8230;.holy shit. Here&#8217;s all that they had to show for us today: The Legend of Zelda: Skyward Sword (2011) Mario Sports Mix (2011) WiiParty Just Dance 2 Golden Sun: Dark Dawn (Q4 2010) Goldeneye 007 (Q4 2010) Epic Mickey A Kirby game that I can&#8217;t]]></description>
			<content:encoded><![CDATA[<p>I only have two words to describe Nintendo&#8217;s E3 Presser.</p>
<p>&#8230;.holy shit.</p>
<p>Here&#8217;s all that they had to show for us today:</p>
<ul>
<li><strong>The Legend of Zelda: Skyward Sword (2011)<br />
</strong></li>
<li>Mario Sports Mix (2011)</li>
<li>WiiParty</li>
<li>Just Dance 2</li>
<li>Golden Sun: Dark Dawn (Q4 2010)</li>
<li><strong>Goldeneye 007 (Q4 2010)</strong></li>
<li>Epic Mickey</li>
<li>A Kirby game that I can&#8217;t remember the name of</li>
<li><strong>Donkey Kong Country Returns</strong> (This game probably got the biggest applause out of every game there)</li>
<li>Dragon Quest IX (July 2010)</li>
<li>Metroid: Other M (August 31st, 2010)</li>
<li>Nintendo 3DS Reveal</li>
<li><strong>Kid Icarus Uprising</strong></li>
</ul>
<p>As far as the 3DS is concerned, Nintendo announced a possible lineup of games including <em>DJ Hero 3D</em>, a Kingdom Hearts game, and even the possibility of a Metal Gear Solid game.</p>
<p>If you weren&#8217;t saying &#8220;Holy shit&#8221; when you started reading this, you are now.</p>
<p><strong>UPDATE:</strong> Destructoid has posted a list of games/fanchises that are supposedly being developed for the 3DS <a href="http://www.destructoid.com/e3-10-nintendo-3ds-getting-a-crapton-of-games-update--176534.phtml">here</a>.</p>
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		<title>First Impressions: Pokemon HeartGold/SoulSilver</title>
		<link>http://blog.ancientcave.com/index.php/2010/03/21/first-impressions-pokemon-heartgoldsoulsilver/</link>
		<comments>http://blog.ancientcave.com/index.php/2010/03/21/first-impressions-pokemon-heartgoldsoulsilver/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 07:08:50 +0000</pubDate>
		<dc:creator>Moofey</dc:creator>
				<category><![CDATA[First impressions]]></category>
		<category><![CDATA[crystal]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gold]]></category>
		<category><![CDATA[heartgold]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[silver]]></category>
		<category><![CDATA[soulsilver]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.ancientcave.com/?p=192</guid>
		<description><![CDATA[Was I ever excited about this. In October 2000, Pokemon Gold and Pokemon Silver had already been out in Japan for quite some time. I had a preorder for Gold, due out October 14th. It was a day I couldn’t wait for. I remember I didn’t sleep the night before and I showed up at]]></description>
			<content:encoded><![CDATA[<p>Was I ever excited about this.</p>
<p>In October 2000, <em>Pokemon Gold</em> and <em>Pokemon Silver</em> had  already been out in Japan for quite some time. I had a preorder for Gold, due  out October 14th. It was a day I couldn’t wait for. I remember I didn’t sleep  the night before and I showed up at the mall a half hour before it opened so I  could pick the game up right away.  I took it home and played, played, played,  and played the crap out of it. So much, in fact, that the only game that I have  ever played more than my beloved Gold version is <em>Tales of  Symphonia.</em></p>
<p><em>Pokemon Gold </em>and <em>Silver</em> introduced a lot of new things to  the series that wasn’t around in Red and Blue: A real-time clock, day/night  phases, pokemon genders, battle screen enhancements such as experience meters,  new plot events, and <em>Pokemon Crystal</em> took it even further by  introducing a playable female character, battle animations, a “second rival”  (Eusine) and a forced legendary battle after the seventh badge; Something we’ve  seen in every game after Crystal.</p>
<p>Nine and a half years later to the day on March 14th 2010, <em>Pokemon  HeartGold</em> and <em>Pokemon SoulSilver</em> made landfall in North America.  Just like before I had it preordered, although I didn’t rush out to get it.  As  I unboxed the big package that the game came in (which includes the Pokewalker,  which I will get to in a bit) and started playing, I came to realize that not  only has all of that been improved on, but things that had been added later on  had also been put into this game, along with a few new things.</p>
<p>So, now that I have the remake of one of my most beloved games of all time,  what do I think of it?</p>
<p><span id="more-192"></span></p>
<p><strong>Game Overview</strong></p>
<p>If you were gaming when Pokemon was all the rage back in the late 90s, then  chances are you know what this game is already about. For those that are a bit  newer, <em>Pokemon HeartGold </em>and <em>Pokemon SoulSilver</em> are remakes of  the second-gen games; <em>Pokemon Gold, Silver,</em> and <em>Crystal.</em> Summed up, it’s basically the same game with a lot of updates an additions to  bring it into this generation of gaming. Aside from the obvious and necessary  visual update there are new things such as enhanced touch screen functionality,  (you can pretty much do anything except for moving via the touch screen) and  most other things added to complicate the game. (Such as pokemon abilities)  Additions from other generations can be seen by simply looking at the new Johto  region map: Gold/Silver was the only generation not to have a Safari Zone; This  was fixed by adding one by Cianwood City. A Battle Frontier was added where the  Battle Tower was in Crystal, and a new type of pokemon contest, a more  “athletic”-like competition called the Pokethlon, was added to the national park  to try something different from the third and fourth-generation contests. The  most apparent addition, however, is one long-forgotten from <em>Pokemon  Yellow</em>. When you first start the game, you’ll notice that your lead pokemon  now follows behind you as you walk around. You can interact with it in a similar  fashion as you could with Pikachu in Yellow, and usually you’ll get a quirky  comment such as your pokemon “breathing fire” and whatnot. The game of course  features all the multitudes of additions made to the original Gold/Silver that  has been seen since, such as the real-time clock, day/night phases, trainer  re-matches, etc…</p>
<p>Chances are, old gamers who played the original will like this just as much.  If you’ve never experienced the original games, now is the time to get this and  see what made me play the living hell out of my Gold version.</p>
<p><strong>How does it play?</strong></p>
<p>I earlier mentioned that you can do just about everything with the touch  screen, aside from walking. I wasn’t lying; You seriously can. The menu is now a  permanent fixture on your DS’ bottom screen and can be accessd with a single  tap. All of the menu screens from <em>Diamond/Pearl/Platinum</em> have been  moved to the bottom screen for a more streamlined touch interface, and you can  also toggle your running shoes on and off. Any time you talk to someone and a  response is required it will pop up on the bottom screen. The only thing that  does <strong>not</strong> utliize the touch screen as I mentioned before is  walking. Unfortunately because of the design, it tends not to be very  left-handed friendly, so if you’re like me you’ll likely still be using the  buttons if you only need to access something on the bottom screen very  briefly.</p>
<p>Online functionality was expanded compared to  <em>Diamond/Pearl/Platinum.</em> A new Wi-fi plaza has been set up that allows  you to just muck around and play minigames with a random group of people, ending  with a parade. The Global Trade Station from the fourth-gen has also gotten an  upgrade as well, turning into Goldenrod City’s new Global Terminal. As well as  having a GTS in the far corner, this allows you to access various functions,  such as peeking into PC boxes that people have decided to share online, and  viewing uploaded battle videos. All in all, the new online features don’t really  add much to the game and maybe aside from being able to upload and share battle  videos from your VS Recorder, is pretty much useless. I guess as an added plus,  you can enter your Wii number into the game and Nintendo WFC will send a message  to your Wii message board whenever a GTS trade is completed.</p>
<p>The general plot, catchable pokemon, and other things hasn’t really changed,  although you do have the ability to trade with the fourth-gen as well as import  pokemon from any of your GBA games (<em>Ruby/Sapphire/Emerald</em> and  <em>FireRed/LeafGreen</em>) given that you’re not playing on a DSi.</p>
<p>Included with every copy of the game is a device called a pokewalker. This  fancy pedometer designed to look like a poke ball is in fact a minigame in  itself. You can take one of your pokemon out of your box, and transfer it to the  pokewalker. As you walk around with the device in your pocket, it will gain  experience based on the number of steps you take, as well as watts, which can  either be used to try to find items or catch pokemon on the walker, or can be  transferred back to your game in order to unlock new “areas” on the pokewalker,  which basically don’t really do much other than offer up different varieties of  pokemon and items.</p>
<p>All in all, it’s a still well-rounded package. Newbies to the series will  indulge in all the extra features added into this game while veterans coming  back for a second time will enjoy the nostalgia induced by it, much like with  <em>FireRed</em> and <em>LeafGreen</em> six years ago.</p>
<p><strong>Pros:</strong></p>
<ul>
<li>Utilization of the touch screen</li>
<li>Bringing a classic game up to speed with the current fourth-gen games</li>
<li>Nostalgia</li>
</ul>
<p><strong>Cons:</strong></p>
<ul>
<li>Introduces useless online features</li>
<li>The overall formula hasn’t changed (Although, you can’t really expect it to  for a remade classic)</li>
<li>No Mudkip (Because we all like them… okay, this one isn’t a real con.)</li>
</ul>
<p><strong>Do I like it?</strong></p>
<p>Let’s do the math. It’s a classic pokemon game that clocks in as my  second-most played video game ever, remade for the DS. Why would I not?  But  really, Nintendo did a bang-up job recreating the second-gen in these two  titles.</p>
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		<title>First Impressions: New Super Mario Bros. Wii</title>
		<link>http://blog.ancientcave.com/index.php/2009/11/18/first-impressions-new-super-mario-bros-wii/</link>
		<comments>http://blog.ancientcave.com/index.php/2009/11/18/first-impressions-new-super-mario-bros-wii/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 09:00:20 +0000</pubDate>
		<dc:creator>Moofey</dc:creator>
				<category><![CDATA[First impressions]]></category>
		<category><![CDATA[bowser]]></category>
		<category><![CDATA[luigi]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[new super mario bros]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[peach]]></category>
		<category><![CDATA[toad]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://blog.ancientcave.com/?p=187</guid>
		<description><![CDATA[I can remember when I first got a DS. It had already been out for about a year and a half and it just so happened that the first New Super Mario Bros. was on its way, promising an experience that mixes Mario&#8217;s new moves in an old 2D-style game.  Nevertheless I got it when]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-medium wp-image-188" title="new_super_mario_bros_wii" src="http://blog.ancientcave.com/wp-content/uploads/2009/11/new_super_mario_bros_wii-300x129.jpg" alt="new_super_mario_bros_wii" width="300" height="129" /></p>
<p style="text-align: left;">I can remember when I first got a DS. It had already been out for about a year and a half and it just so happened that the first <em>New Super Mario Bros.</em> was on its way, promising an experience that mixes Mario&#8217;s new moves in an old 2D-style game.  Nevertheless I got it when I had the chance and loved every minute I spent with it. Being an 80&#8242;s kid that logged countless hours playing <em>Super Mario Bros.</em> and <em>Super Mario Bros. 3, </em>the game brought back many nostalgic moments from the plumber&#8217;s 8-bit glory days.</p>
<p style="text-align: left;">Despite this, I didn&#8217;t know what to think when Nintendo showcased <em>New Super Mario Bros. Wii</em> at this year&#8217;s E3 press conference. It could have been the fact that they spent all the time on boasting about 4-player simultaneous half co-op, half competitive multiplayer, but it really took me a while for this one to settle in&#8230; In fact, it was only yesterday that I actually was sold on the game by demoing it in single-player. (I&#8217;m really the only gamer in the household so it&#8217;s really hard to be sold on a game that only offers local multiplayer.) A couple of trade-ins later and I find myself headed home with the game&#8217;s bright-red box in hand, ready for yet another classic Mario experience.</p>
<p style="text-align: left;"><strong>Game Overview:<br />
<span style="font-weight: normal; background-color: #ffffff;">The actual storyline of course is just a shadow to the same old thing. Bowser comes, kidnaps Peach, starts terrorizing the Mushroom Kingdom, yadda yadda yadda&#8230; Nothing new there.  Okay, so now that we&#8217;re past that&#8230; <em>New Super Mario Bros. Wii</em> follows in the footsteps of its DS predecessor by offering a modern Mario game in a classic 2D environment. It&#8217;s the type of game that will no likely please just about everyone in one way or another&#8230; There&#8217;s really just no way I can describe this in greater detail.</span></strong></p>
<p style="text-align: left;"><strong>How does it play?<br />
<span style="font-weight: normal; background-color: #ffffff;">With the exception of the mega mushroom, all of Mario&#8217;s moves from NSMB can be done here. The controls, assuming you&#8217;re using just the remote, (which if you&#8217;re like me is the <em>only</em> way to play a game like this) have been simplified down to something reminiscent of an NES game, with a few extra things that require you to shake or tilt the remote, such as spin-jumping or tilting a special kind of platform.  The game takes a lot out of <em>Super Mario Bros. 3</em> in a way.  The game features the return of airship-style stages, replaces the SMW-style &#8220;reserve item&#8221; system from the first game with an inventory system similar to 3&#8242;s, and even brings back the Koopalings from a long leave-of-absence.  Yoshi also makes an appearance and controls much like he did in his debut nearly 19 years ago complete with gobbling berries, stomping out most enemies in 1 hit, and jumping off his back. (Many times causing him to make noble sacrifices so that Mario can complete his quest.)</span></strong></p>
<p style="text-align: left;"><span style="background-color: #ffffff;">Progression is similar to that as in the DS version; Worlds are set out into branching paths and each world contains a castle at the end and 1 or 2 towers along the way. Ghost houses, mushroom houses, warp cannons, and now even enemies that wander the map make a return in NSMBWii. Mario must jump, stomp, and slide his way through to the ever-so-classic flagpole at the end of each level, which obviously opens the way to the next level. He does have the help of a few new powerups along the way; The ice flower works much like the fire flower except that Mario can freeze enemies. This allows him to pick a frozen enemy up and toss it like a koopa shell. The propeller hat allows Mario to fly straight up with a shake of the remote, then slowly float back down. Penguin mario negates the effects of ice and also enhances his sliding ability.</span></p>
<p style="text-align: left;"><span style="background-color: #ffffff;">Unfortunately, I haven&#8217;t had the opportunity to try multiplayer yet, though I&#8217;m confident that one day I&#8217;ll be able to give it a spin&#8230; I just need people that I can actually play it with.</span></p>
<p><span style="background-color: #ffffff;"><strong>Pros:</p>
<ul>
<li><span style="font-weight: normal; background-color: #ffffff;"><strong> </strong>Continues offering the nostalgic feel that the first <em>New Super Mario Bros. did.</em></span></li>
<li><span style="font-weight: normal; background-color: #ffffff;">Simultaneous Multiplayer that can be both co-operative and competitive.</span></li>
<li><span style="font-weight: normal; background-color: #ffffff;">Keeps things fresh by adding new power-ups while also re-introducing some old mechanics.</span></li>
</ul>
<p></strong></span></p>
<p><strong>Cons:</strong></p>
<ul>
<li>Stale story. Seriously&#8230; I don&#8217;t know how many ways you can conjure up a story that has the same result&#8230; Princess gets kidnapped, plumber sets off to save her.</li>
</ul>
<p style="text-align: left;"><span style="background-color: #ffffff;"><strong>Do I Like It?<br />
<span style="font-weight: normal; background-color: #ffffff;">It&#8217;s&#8230; Mario, and it&#8217;s a Mario that just about everyone can relate to.  The presentation is a nice mix of old and new and controls with a similar style to that of the older Mario games. As I said before, I wasn&#8217;t sure how much I was going to like this game until I was able to try it out for myself, and once I did it was golden. This game is a must-buy.</span></strong></span></p>
<p style="text-align: left;"><span style="background-color: #ffffff;"><strong><span style="background-color: #ffffff;">Who should buy it?<br />
<span style="font-weight: normal;">Everyone that has a Wii. I&#8217;m not saying this as a fanboy, or a Nintendork, or an old-school gamer. There is something </span> <span style="font-weight: normal;">that will please just about everyone in this game unless you absolutely hate platformers&#8230; Or old-school games. (I have yet to be given a valid reason as to why someone should hate an old-school game, though.) People who grew up with an NES will like it for its single-player gameplay, and maybe the young ones will like the multiplayer aspects.</span></span></strong></span></p>
<p style="text-align: left;"><span style="background-color: #ffffff;"><strong><span style="background-color: #ffffff;">First Impression:<span style="font-weight: normal;"> Very Good. At this point I don&#8217;t think Nintendo could have done better&#8230; aside from the story.</span></span></strong></span></p>
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		<title>Notable releases: Q4 2009 UPDATED</title>
		<link>http://blog.ancientcave.com/index.php/2009/09/28/notable-releases-q4-2009/</link>
		<comments>http://blog.ancientcave.com/index.php/2009/09/28/notable-releases-q4-2009/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 16:30:14 +0000</pubDate>
		<dc:creator>Moofey</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[nintendo DSi]]></category>
		<category><![CDATA[PC gaming]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[playstation portable]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[wii]]></category>
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		<guid isPermaLink="false">http://blog.ancientcave.com/?p=183</guid>
		<description><![CDATA[So, it&#8217;s been a bit of an uneventful third quarter at AGM.  It appears I have come down with severe cases of writer&#8217;s block, laziness, and just plain procrastination all at once. But, without further ado, here are some of the games you can expect between now and the end of the year: (Note: The]]></description>
			<content:encoded><![CDATA[<p>So, it&#8217;s been a bit of an uneventful third quarter at AGM.  It appears I have come down with severe cases of writer&#8217;s block, laziness, and just plain procrastination all at once.</p>
<p>But, without further ado, here are some of the games you can expect between now and the end of the year:</p>
<p>(Note: The following list is <em>only</em> for North America)</p>
<p><strong>Xbox 360<br />
<span style="font-weight: normal;">Oct 13th: Brutal Legend<br />
Oct 27th: DJ Hero<br />
Oct 27th: Forza Motorsport 3<br />
Oct 27th: Tekken 6<br />
Oct 29th: GTA4: The Ballad of Gay Tony</span></strong></p>
<p><strong><span style="font-weight: normal;">Nov 3rd: Band Hero<br />
Nov 10th: Call of Duty: Modern Warfare 2<br />
Nov 17th: Assassin&#8217;s Creed II<br />
Nov 17th: Left 4 Dead 2</span></strong></p>
<p><strong><span style="font-weight: normal;">Dec 22nd: Guitar Hero: Van Halen</span></strong></p>
<p><strong>Playstation 3<span style="font-weight: normal;"><br />
Sept 29th: Ninja Gaiden Sigma 2</span></strong></p>
<p><strong><span style="font-weight: normal;">Oct 13th: Brutal Legend<br />
Oct 20th: Ratchet &amp; Clank: A Crack In Time<br />
Oct 27th: DJ Hero<br />
Oct 27th: Tekken 6<br />
</span></strong></p>
<p><strong><span style="font-weight: normal;">Nov 3rd: Band Hero<br />
Nov 3rd: Lego Rock Band<br />
Nov 10th: Call of Duty: Modern Warfare 2<br />
Nov 17th: Assassins Creed II</span></strong></p>
<p><strong><span style="font-weight: normal;">Dec 22nd: Guitar Hero: Van Halen</span></strong></p>
<p><strong>Wii<br />
<span style="font-weight: normal;">Sept 29th: Dead Space Extraction</span></strong></p>
<p><strong><span style="font-weight: normal;">Oct 4th: Wii Fit Plus<br />
Oct 6th: Spore Hero<br />
Oct 13th: Mario &amp; Sonic at the Olympic Winter Games<br />
Oct 27th: DJ Hero</span></strong></p>
<p><strong><span style="font-weight: normal;">Nov 3rd: Band Hero<br />
Nov 3rd: Lego Rock Band<br />
Nov 3rd: Rabbids Go Home<br />
Nov 3rd: Silent Hill: Shattered Memories<br />
Nov 10th: Call of Duty: Modern Warfare Reflex<br />
Nov 15th: New Super Mario Bros. Wii<br />
Nov 27th: Resident Evil: The Darkside Chronicles</span></strong></p>
<p><strong><span style="font-weight: normal;">Dec 22nd: Guitar Hero: Van Halen<br />
Dec 26th: Final Fantasy Chrystal Chronicles: The Crystal Bearers</span></strong></p>
<p><strong><span style="font-weight: normal;">(I also believe that Tatsunoku vs. Capcom is supposed to fit in somewhere here, unless I missed something.)</span></strong></p>
<p><strong>Nintendo DS<br />
<span style="font-weight: normal;">Sept 29th: Kingdom Hearts 358/2 Days</span></strong></p>
<p><strong><span style="font-weight: normal;">Oct 6th: Spore Hero Arena<br />
Oct 12th:  Pokemon Mystery Dungeon: Explorers of Sky<br />
Oct 13th: Mario &amp; Sonic at the Olympic Winter Games </span></strong></p>
<p><strong><span style="font-weight: normal;">Nov 3rd: Lego Rock Band<br />
Nov 10th: Band Hero<br />
Nov 10th: Call of Duty Modern Warfare: Mobilized</span></strong></p>
<p><strong><span style="font-weight: normal;">Dec 7th: The Legend of Zelda: Spirit Tracks</span></strong></p>
<p><strong>PSP<br />
<span style="font-weight: normal;">Oct 1st: PSPGo [Hardware]<br />
Oct 1st: Gran Tourismo<br />
Oct 1st: Shin Megami Tensei: Persona<br />
Oct 13th: Half Minute Hero<br />
Oct 20th: Grand Theft Auto: Chinatown Wars</span></strong></p>
<p><strong><span style="font-weight: normal;">Nov 17th: Little Big Planet</span></strong></p>
<p><strong><span style="font-weight: normal;">(And yes, that&#8217;s it for now.)</span></strong></p>
<p><strong>PC<br />
<span style="font-weight: normal;">Oct 13th: Lego Star Wars: The Complete Saga<br />
Oct 22nd: Windows 7 [Operating System]</span></strong></p>
<p><strong><span style="font-weight: normal;">Nov 10th: Call of Duty: Modern Warfare 2<br />
Nov 17th: Left 4 Dead 2 </span></strong></p>
]]></content:encoded>
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		<title>Notable Q3 2009 Releases</title>
		<link>http://blog.ancientcave.com/index.php/2009/06/30/notable-q3-2009-releases/</link>
		<comments>http://blog.ancientcave.com/index.php/2009/06/30/notable-q3-2009-releases/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 17:54:51 +0000</pubDate>
		<dc:creator>Moofey</dc:creator>
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		<guid isPermaLink="false">http://blog.ancientcave.com/?p=156</guid>
		<description><![CDATA[Gimme a couple more weeks and I&#8217;ll be back on it. My E3 &#8220;coverage&#8221; ended kind of abrupt when I went all fanboy over Golden Sun DS. Anyway, it&#8217;s that time again. Let&#8217;s take a look at what to expect from the gaming industry in the next quarter: Again, help is always appreciated identify worthy]]></description>
			<content:encoded><![CDATA[<p>Gimme a couple more weeks and I&#8217;ll be back on it. My E3 &#8220;coverage&#8221; ended kind of abrupt when I went all fanboy over Golden Sun DS. <img src='http://blog.ancientcave.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Anyway, it&#8217;s that time again. Let&#8217;s take a look at what to expect from the gaming industry in the next quarter:</p>
<p>Again, help is always appreciated identify worthy games-to-come</p>
<p><em><strong>NORTH AMERICA</strong></em></p>
<p><strong>Xbox 360:<br />
</strong>July 1st: King of Fighters 98: Ultimate Match<br />
July 20th: King of Fighters XII<br />
July 22nd: TMNT: Turtles in Time Re-shelled<br />
July 28th: Gears of War 2: All Fronts Collection<br />
Possibly near the end of July: Marvel vs. Capcom 2<br />
August 14th: Madden NFL 10<br />
August 25th: Batman: Arkham Asylum<br />
September 1st: Guitar Hero 5<br />
September 8th: Marvel Ultimate Alliance 2, NHL 10<br />
September 9th: The Beatles: Rock Band<br />
September 22nd: Halo 3 ODST</p>
<p><strong>Playstation 3:<br />
</strong>July 20th: King of Fighters XII<br />
August 14th: Madden NFL 10<br />
August 25th: Batman: Arkham Asylum<br />
September 1st: Guitar Hero 5<br />
September 8th: NHL 10, Marvel Ultimate Alliance 2<br />
September 9th: The Beatles: Rock Band<br />
September 22nd: Need for Speed Shift, Katamari Forever</p>
<p><strong>Wii:<br />
</strong>July 7th: Tales of Monkey Island<br />
July 26th: Wii Sports Resort<br />
August 14th: Madden NFL 10<br />
August 24th: Metroid Prime Trilogy<br />
September 1st: Guitar Hero 5<br />
September 9th: The Beatles: Rock Band<br />
September 15th: Marvel Ultimate Alliance 2, NHL 2K10<br />
September 29th: Dead Space Extraction</p>
<p><strong>Nintendo DS:<br />
</strong>Today: Megaman Starforce 3: Black Ace/Red Joker<br />
August 24th: Professor Layton and the Diabolical Box<br />
Sometime in July/August: Flipnote Studio (DSiWare)<br />
September 1st: Duke Nukem Trilogy: Critical Mass<br />
September 15th: Marvel Ultimate Alliance 2, Scribblenauts<br />
September 29th: Kingdom Hearts 358/2 Days</p>
<p><strong>Playstation Portable:<br />
</strong>August 25th: Dissidia: Final Fantasy<br />
September 1st: Duke Nukem Trilogy: Critical Mass, Soul Calibur: Broken Destiny<br />
September 8th: Disgaea: Dark Hero Days<br />
September 15th: Marvel Ultimate Alliance 2<br />
September 22nd: SMT: Persona, Need for Speed Shift<br />
October 1st: PSP Go</p>
<p><strong>PC:<br />
</strong>Today: GTA PC Trilogy<br />
July 1st: Street Fighter IV (Fight pad bundle on the 7th)<br />
July 7th: Tales of Monkey Island Chapter 1<br />
August 25th: Batman: Arkham Asylum<br />
September 27th: Need for Speed Shift</p>
<p><strong><br />
</strong></p>
<p><strong><em>EUROPE:</em></strong></p>
<p><strong>Xbox 360:<br />
</strong>August 28th: Batman: Arkham Asylum<br />
September 9th: The Beatles: Rock Band<br />
September 17th: Need for Speed Shift<br />
September 22nd: Halo 3 ODST<br />
September 24th: Metal Gear Solid Rising<br />
September 25th: Dead Rising 2, Tekken 6</p>
<p><strong>Playstation 3:<br />
</strong>August 28th: Batman: Arkham Asylum<br />
September 9th: The Beatles: Rock Band<br />
September 18th: Need for Speed Shift<br />
September 25th: Dead Rising 2, Gran Tourismo 5</p>
<p><strong>Wii:<br />
</strong>July 10th: The Conduit<br />
July 24th: Wii Sports Resort<br />
September 9th: The Beatles: Rock Band<br />
September 25th: Red Steel 2 (Remember for this that WMP is MANDATORY for this game.)</p>
<p><strong>Nintendo DS:<br />
</strong>September 25th: Professor Layton and Pandora&#8217;s Box<br />
This is seriously the only thing coming out on the DS in Europe in the next three months that actually looks good. <img src='http://blog.ancientcave.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p><strong>Playstation Portable:<br />
</strong>September 11th: Dissidia: Final Fantasy<br />
September 18th: Marvel Ultimate Alliance 2<br />
September 25th: Gran Tourismo PSP<br />
October 2nd: PSP Go</p>
<p><strong>PC:<br />
</strong>July 3rd: Street Fighter IV, World of Goo<br />
August 28th: Batman: Arkham Asylum<br />
September 18th: Need for Speed Shift</p>
<p><strong><em>JAPAN:</em></strong></p>
<p><strong>Xbox 360:<br />
</strong>July 30th: Gears of War 2 (Wow&#8230; this late?)<br />
September 24th: Halo 3 ODST<br />
Most of the good Japanese stuff are just existing games being relaunched as platinum titles.</p>
<p><strong>Playstation 3:<br />
</strong>September 17th: Tales of Vesperia<br />
Once again, most of the good stuff is just be relaunched as greatest hits titles.</p>
<p><strong>Wii:<br />
</strong>July 23rd: Punch-Out!!<br />
August 1st: Monster Hunter 3<br />
August 6th: EA Sports Active<br />
September 17th: House of the Dead: Overkill</p>
<p><strong>Nintendo DS:<br />
</strong>July 11th: Dragon Quest IX: Hoshizora no Mamoribito<br />
August 6th: Sonic Chronicles: The Dark Brotherhood (You mean they actually went through with localizing that piece of shit?)<br />
September 12th: Pokemon Heart Gold/Soul Silver</p>
<p><strong>Playstation Portable:<br />
</strong>July 2nd: Hatsune Miku: Project Diva (Yes, I know&#8230;)<br />
July 16th: Ys I &amp; II<br />
August 6th: Tales of VS. (a.k.a. the date that Namco Bandai says they have no intention of localizing the game anywhere outside Japan, as usual.)</p>
<p><strong>PC:<br />
</strong>July 2nd: Street Fighter IV<br />
There&#8217;s also a crapton of other PC games that I don&#8217;t think I could care about on this side of the Pacific, although with my understanding of Japanese I have to laugh because a lot of them seem to be part of the &#8220;Eroge Text Adventure&#8221; genre.</p>
<p>That rounds out the games to watch for this quarter, and hopefully Arkham Asylum won&#8217;t end up in my Q4 post three months from now. This is only a warmup for what&#8217;s to come, though.  Come the fourth quarter, everything&#8217;s gonna be jam packed!</p>
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