Inside the thoughts of an average gamer.
Posts tagged playstation
My PSP is Occupying Me Way Too Much
Sep 30th
You know, we all know that the PSP’s library is lackluster, but every once in a while a good game that’s worth playing comes out on it. Take it from a two-time PSP owner who originally sold his first PSP because of the game library, then came back to it because it had improved. The system does in fact have its ups and downs, but Sony hasn’t given up backing it, even to go so far to introduce a new ad campaign (that nobody likes) at E3 this year. Sure, the PSPgo fails, but now they know that physical media still prevails over digital distribution on the handheld market and will hopefully keep that in mind once the PSP2 arrives. (Which is all but confirmed since Sony denied its existence… we all know how that goes, right?)
Okay, so, Sony stereotypes aside, September was likely a good month if you’re both a PSP owner and RPG lover such as myself. For four weeks straight, a new PSP RPG released that was able to catch my attention for each of those weeks. (Though one came after a second opinion.) This, to me, is a rare occurence, and really had me stretching my wallet for all of them.
So… what were the games that had me investing so much in the PSP recently?
Immersive Technology: Motion Controls and 3D
Sep 25th
Earlier this year at E3, two very specific advances were being pushed by console manufacturers: motion controls and 3DTV. Both of these technologies are meant to push the gaming industry forward and give video games a more interactive experience, being able to control your actions onscreen with a wand or even your own hands and having visuals jump out at you.
It seems like it was only a few years ago we were talking about games going HD and starting to use wireless controller. Our favorite franchises (or at least those that weren’t a Nintendo franchise) were updated with even more glorious visuals and we no longer had to worry about our controllers ever getting tangled together, or ever wondering which controller is which due to the facts that these wireless controllers have light patterns. Even before that, when it came to our televisions we had been playing in the standard definition era from the Intellivision to the PS2. The move to HDTV was inevitable as the install base grew, but when it comes to today’s advances, do we really need these in our games? Are we ready for them?
Sony Jumps on the “Online Pass” Bandwagon with Modnation Racers PSP
May 27th
It’s barely been around a month since EA first announced their “online initiative” that requires people to buy a pass to play a used game online and already other companies are looking to cash in: THQ has already done the same thing with UFC Undisputed 2010 and now it looks like Sony is looking to take advantage of this as well.
I hopped on the Playstation store to buy Modnation Racers PSP the other day and I clicked the first logo I could find, thinking that it would be the game. Oh boy was I wrong, because what I actually clicked was an add-on titled “Modnation Racers PSP Online Entitlement.” This is what it says:
The Online Entitlement is used to activate the Online and Infrastructure features of the ModNation Racers game for the PSP system. For those purchasing the game second-hand, the entitlement will also need to be purchased and entered into a PSN account prior to activating the Infrastructure
So, another publisher joins the fold.
Is this something that’s been going on behind the scenes now? I know that publishers were looking for a way to discourage used game sales; Have they found it? Should they really be getting all butthurt about used games?
This is still a neutral subject for me; I don’t mind publishers looking for a way to get some money off of used games. Really, it’s still their game, but at the same time I don’t agree they should be making money off a game that they’ve already sold. All in all it’s been mentioned many times on various gaming blogs that this pretty much makes buying used games pointless unless it’s a strictly offline affair. Destructoid’s latest Bit Transmission podcast put this nicely, if you’re buying a used game for 10 dollars less than the price of a new one, and you have to pay 10 bucks for a code to play it online, it doesn’t make it worth buying used unless you’re playing it strictly offline.
It might not have been long since EA announced their online initiative, but this is quickly becoming the norm.
The online entitlement seems to be only in place for the PSP version of the game; From what I’ve heard it’s not the same thing for the PS3 version. Of course, if you buy the game new or off of PSN then you don’t have to worry about buying the entitlement, as it will be tied to your PSN account.
Notable releases: Q4 2009 UPDATED
Sep 28th
So, it’s been a bit of an uneventful third quarter at AGM. It appears I have come down with severe cases of writer’s block, laziness, and just plain procrastination all at once.
But, without further ado, here are some of the games you can expect between now and the end of the year:
(Note: The following list is only for North America)
Xbox 360
Oct 13th: Brutal Legend
Oct 27th: DJ Hero
Oct 27th: Forza Motorsport 3
Oct 27th: Tekken 6
Oct 29th: GTA4: The Ballad of Gay Tony
Nov 3rd: Band Hero
Nov 10th: Call of Duty: Modern Warfare 2
Nov 17th: Assassin’s Creed II
Nov 17th: Left 4 Dead 2
Dec 22nd: Guitar Hero: Van Halen
Playstation 3
Sept 29th: Ninja Gaiden Sigma 2
Oct 13th: Brutal Legend
Oct 20th: Ratchet & Clank: A Crack In Time
Oct 27th: DJ Hero
Oct 27th: Tekken 6
Nov 3rd: Band Hero
Nov 3rd: Lego Rock Band
Nov 10th: Call of Duty: Modern Warfare 2
Nov 17th: Assassins Creed II
Dec 22nd: Guitar Hero: Van Halen
Wii
Sept 29th: Dead Space Extraction
Oct 4th: Wii Fit Plus
Oct 6th: Spore Hero
Oct 13th: Mario & Sonic at the Olympic Winter Games
Oct 27th: DJ Hero
Nov 3rd: Band Hero
Nov 3rd: Lego Rock Band
Nov 3rd: Rabbids Go Home
Nov 3rd: Silent Hill: Shattered Memories
Nov 10th: Call of Duty: Modern Warfare Reflex
Nov 15th: New Super Mario Bros. Wii
Nov 27th: Resident Evil: The Darkside Chronicles
Dec 22nd: Guitar Hero: Van Halen
Dec 26th: Final Fantasy Chrystal Chronicles: The Crystal Bearers
(I also believe that Tatsunoku vs. Capcom is supposed to fit in somewhere here, unless I missed something.)
Nintendo DS
Sept 29th: Kingdom Hearts 358/2 Days
Oct 6th: Spore Hero Arena
Oct 12th: Pokemon Mystery Dungeon: Explorers of Sky
Oct 13th: Mario & Sonic at the Olympic Winter Games
Nov 3rd: Lego Rock Band
Nov 10th: Band Hero
Nov 10th: Call of Duty Modern Warfare: Mobilized
Dec 7th: The Legend of Zelda: Spirit Tracks
PSP
Oct 1st: PSPGo [Hardware]
Oct 1st: Gran Tourismo
Oct 1st: Shin Megami Tensei: Persona
Oct 13th: Half Minute Hero
Oct 20th: Grand Theft Auto: Chinatown Wars
Nov 17th: Little Big Planet
(And yes, that’s it for now.)
PC
Oct 13th: Lego Star Wars: The Complete Saga
Oct 22nd: Windows 7 [Operating System]
Nov 10th: Call of Duty: Modern Warfare 2
Nov 17th: Left 4 Dead 2
Sony Finally Launches PSN Prepaid Cards in Canada, and Goofs.
Jul 6th
It seems that Sony keeps on thinking of ways to show just how much they fail.
When they’re not launching their newest systems to lackluster launches, they’re relaunching them with features that nobody cares about. When they deny a rumor, they come back and reveal that it’s true by the end of the week.
…And when SCEA finally started selling Playstation Network prepaid cards in Canadian retailers, the cards were bogus.
In a goof-up of epic proportions, Sony mixed up their initial shipments of PSN prepaid cards, except those going to EB Games. I have no idea how or why this would make a difference since all retailers technically use the same system, but apparently certain cards only work at certain retailers, and the cards that apparently were supposed to go to Rogers Plus stores ended up at 7-11 and Best Buy/Future Shop. However, the cards were stocked anyway and as a result, cards purchased from anywhere in Canada except EB Games, although recognized by the Playstation Store as activated, are giving a “The funds could not be added to your wallet” error due to them not being activated properly.
Fortunately, both Sony and the retailers are starting to catch onto this critical error. Over on the Official PlayStation Forums, people affected by the problem are reporting that both parties are cooperating. Sony is asking for proof of purchase to be faxed to them, and others have reported that they had gone back to Best Buy, explained what was going on, and were actually able to get a refund. (Yes, a refund on a non-refundable product) Those same people have also said that the managers have had the bogus cards pulled off the shelves.
Sony has not released an official statement regarding the issue, and there is no word that they will. I advise my fellow Canadians looking to buy a PSN card to do so from EB games, as the are the only ones that seem to be working. If you have already bought a card from 7-11, Best Buy, or Future Shop that does not work, you can call SCEA Consumer Support at 1-800-345-7669.
UPDATED: SCEA has been manually adding the balance to peoples’ accounts for those that have bought a non-working Playstation Network card. Here’s what you have to do:
- Call the support line as noted. Give them your PSN ID, the card’s code, and where you bought it. They’ll give you a service request number and a number to fax copies of your card and receipt to.
- Scan the your receipt and both sides of the card, print them out, write “Attn: Tech Team” along with your service request number, name, phone number, PSN ID and associated ID on the printout. Fax all of this to the number that they give you. (If you don’t have a fax machine at home, you can go to a UPS store or other courier and it’ll only cost you around two bucks.
- They will call you back in a day or two to let you know that they’ve added the balance to your account, given that everything checks out correctly.
Update 2: I had faxed them a copy of my bogus card and receipt and they manually added the $20 to my account. That’s quite a relief.

